Posted: Thu Sep 03, 2009 12:11 pm
That's the one!
I beg to differ here. The logic behind this argumentation is that "über" isn't "über" anymore, if only everything is "über". I don't see a reason to shift the industry standard away from the Cobra MkIII (which is a pretty powerful ship itself!) in the first place, and then the fact that it is shifted swiftly and by such a lot of ships isn't helpful at all.Sendraks wrote:The problem with "uber ships" is really that they are only "uber ships" if the rest of the games content cannot compete with them, something I think OSE will avoid.
However, what OSE does is really try to balance out the Oolite "arms race" where the industry standard (as it were) shifts from being the Cobra MKIII to more potent vessel.
Yes, obviously. Just one example: How on earth shall an Oolite newcomer get the idea that Thargoids are a serious threat, if there are loads of ships which instantly make minced meat out of them? In a Ooniverse full of überships Thargoids are a joke, and the idea that the Galactic Cooperation of Worlds is going to get crushed by them in a matter of a few years is just ridiculous. So, the content of Elite (to which I count the backstory as well) doesn't only get watered down, but thrown out of the window entirely.The downside of this (although this depends greatly on your point of view) is that the core Oolite (original Elite) content, gets watered down.
That of course depends what you think is "true" to the original Elite, and I guess that I would differ from you in this respect. For me the original Elite is a game where the player plays a fairly minor role, piloting an ordinary ship, exploring the charts, and perhaps getting a little involved in the political/military affairs above him. Therefore, being able to pilot a capital ship for me does not hold true to Elite. And effectively being forced to pilot a capital ship, because you simply couldn't survive in a Cobra III amid all the super-strong NPCs, much less so. (And very personally for me even flying a ship with turrets crosses the line. I like the Caduceus as a design, but I will never use it, unless there were some very heavy modifications to the player version. And I don't want it badly enough to do these modifications myself.)But as long as the core of Oolite holds true to the original Elite, incorporating features I always wanted to see Elite, and you can customise the game with OXPs that keep the original elite flavour, I don't have any problems.
That is a very good pojnt and one of the reasons I am hesitant (despite many of the excellent features in it) to install OSE. At the same time I don't wish to detract from Lestrade's hard work and the many good ideas in the OSE. Working up to owning your own station is an amazing idea and something that has stayed with me since I read one of the short stories which came with Frontier.Commander McLane wrote:Or, in other words: Why bother with all the re-texturing efforts for the original shipset, if all the original shipset is only going to become sardines in a shark tank? And OSE is very specifically not going to avoid that.
Again fully agree and this is much what I had in mind when I was thinking of watered down content. The concept of going into a space battle with the Thargoids (or engineering one through a mis-jump) and then having your ship slaughter everything alone is........well.........its not Elite to me. Having your ship as part of a naval force that battles the Thargoids, well that is not original Elite either, but it is something I wanted in the original Amiga game and it still feels sufficiently "elitey" to me.Commander McLane wrote:Yes, obviously. Just one example: How on earth shall an Oolite newcomer get the idea that Thargoids are a serious threat, etc etc.
I'm not so sure, I don't think we're poles apart.Commander McLane wrote:That of course depends what you think is "true" to the original Elite, and I guess that I would differ from you in this respect.
I like the design, but I've yet to use it. Despite its hefty price tag, I do think the ship is a bit "too good" for what it is. So on my version of Oolite I've lowered the speed and the cargo bay size. A real bugbear of mine is speeds above 4LM. In fact, it is a bug bear above 3.5 LM. Frankly an increase to 3.6LM (which is faster than any of the core ships) is a significant feat of engineering, but there are OXP ships plenty faster than that which don't seem to trade off speed for cargo capacity or, size.Commander McLane wrote:I like the Caduceus as a design, but I will never use it, unless there were some very heavy modifications to the player version. And I don't want it badly enough to do these modifications myself.)
Following precisely your argumentation (which I snipped), I once came up with this table of ship classes. Someone could pick up from this, perhaps, and get the project somewhere beyond mere recommendations (which is what the linked table is about):Sendraks wrote:A project I'd like to do, if I can find the time, is sit down with the stats for all the ships and work out some sort of formula or at least "normalise" the stats to get a reasonable "range" of performance for all ships that fits within the elite mold.
You see that's why I like you, your a purist. The world needs more purists, I on the other hand am a proud megalomaniac. I built the ship for me first and other people second. Hell I've already suffered a browbeating and brought the stats down once (I much preferred it when one volley could ass fracture a star).Commander McLane wrote:I like the Caduceus as a design, but I will never use it, unless there were some very heavy modifications to the player version. And I don't want it badly enough to do these modifications myself.)
Don't you mean "Thargorn threat"?Cmdr Wyvern wrote:@Tivva,
Want to see what it's really capable of? Have Thargoid Threat installed, misjump, and use it to hammer the snot out of those Bugs.
Thargoids don't know fear, but by the time you're done with them, they'll know what respect means.
Like, perchance, the UVB from Starfighter: Disputed Galaxy?Or shall I just be done with it and write that black hole missile?
Along those lines. One that simply makes the ship it touches blow up without exception, and is immune to ECM, lasers, ramming and colourful language. And then make sure that NPCs can have it...wackyman465 wrote:Like, perchance, the UVB from Starfighter: Disputed Galaxy?Or shall I just be done with it and write that black hole missile?
Yeah.Tivva wrote:Don't you mean "Thargorn threat"?
You're getting too close, and relying too much on turrets. At turret ranges, you're receiving the full brunt of the Battleship's firepower, and it's point-blank range to the Bugs. They're not going to miss at that range.The Thargoid battleships cut me to pieces-
That's rich. I got the NEU the old-fashioned way: I flew the mission!I haven't got a Navel Energy unit & not found one for sale even on a tech lvl 15 station.
Thanks but no thanks.Cruisers & Terroriser Frigates are no longer scary.
If you want to try it I can post you a save game file?
Tiv
I only get too close when I misjump into the sprawling melee...Cmdr Wyvern wrote:You're getting too close, and relying too much on turrets. At turret ranges, you're receiving the full brunt of the Battleship's firepower, and it's point-blank range to the Bugs. They're not going to miss at that range.The Thargoid battleships cut me to pieces-
Strange - so did I...So why hasn't it transferred across with the sale???Cmdr Wyvern wrote:That's rich. I got the NEU the old-fashioned way: I flew the mission!I haven't got a Navel Energy unit & not found one for sale even on a tech lvl 15 station.