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Posted: Sat Dec 11, 2010 3:03 pm
by Svengali
JeffBTX wrote:For these noobish eyes, it was good to see your reply. It confirms what my inexperienced brain was thinking.
He, yes. But the other side is that OXPConfig is pretty fast, compared to the amount of work it has to do. I'm currently running it with 103 worldScripts, 18 of them with declaration (mixture between included in database and test-OXPs, 3 of them with 6-level deep dependency chains (not included in database). The measured times are not exact values (quantised in heeps of 15...16 ms).
logEarly -
0...15 ms - dependency chains are not called by OXPConfig here.
displayAll + logEarly -
62...160 ms. 2 of the
dependency chains called by OXPConfig at the lowest level = full chain.
displayAll + logEarly, but without dependency chains -
0...16 ms.
So I'd say it's fast enough for the next time, but for dependency chains only top-level scripts should use settings for OXPConfig.
Posted: Sat Dec 11, 2010 5:11 pm
by JeffBTX
Sheesh...
As of right now, I am only running 7 OXPs, and I am basically satisfied. I need to modify 3 of the ones that I am running ((1) finishing touches on an ambience package, which is driving me crazy (2) adding emission maps to DeepSpace Ships; he appears to be on hiatus since october; I think I am up to it, but I need to make the time (3) Finishing touch on my HUD).
I intend to run modified versions of 1 (Your Ad Here) or possibly 2 more (Random Hits... probably NEVER... more like I will re-implement the general idea from scratch) in the near (he! define "NEAR"!) future, when I get around to making those modifications.
And I want to run a retextured-planet OXP when more work has been done on them (I do not consider myself experienced or "good enough" to reliably accomplish what I want... simply making the F7 System Info screen always match the retextured main planet) (I gather that there has been a development in "trunk" since 1.74.2 that will make this easier for OXP'ers).
Re: BGS - The BackgroundSet
Posted: Wed Mar 16, 2011 10:12 pm
by Svengali
BGS1.3.3 + Pagrooves alternative soundpack is online.
Changes:
- Sound preloading.
- Pagroove has created new sounds for [warning] and [weapon-overheat].
- New sounds for chatter.
- Chatter disabled on condition red.
- Tweaked some background images.
- New property - this.bgsDisableChatter.
- New property - this.bgsCountMode.
- New keys - “BGS-STATIONMUSIC_1” ... “BGS-STATIONMUSIC_5”.
- New keys - “BGS-CHATTER_1” ... “BGS-CHATTER_5”.
- Documentation.
- Updated Test OXP.
The patches for Captain Berf Pilot, Customsounds, Halsis and Hawksound are still functional .-)
Re: BGS - The BackgroundSet
Posted: Wed Mar 16, 2011 11:07 pm
by pagroove
Thnx Svengali!
Re: BGS - The BackgroundSet
Posted: Wed Mar 16, 2011 11:45 pm
by dalek501
This was the first new oxp I installed after my break. I have to say... fantastic stuff. Thanks so much for all the hard work to get this working. To me this is exactly what the game was missing... a little more atmosphere. I love all the chatter and noises. And mixed with the Random Docking oxp it sounds great when you dock. I tend to use atmospheric instrumentals and I almost cant wait to dock at the moment!
Great stuff!
Re: BGS - The BackgroundSet
Posted: Thu Mar 17, 2011 6:31 pm
by Svengali
Thanks dalek501
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 11:18 am
by Svengali
v1.3.4 is online (BGS-A, BGS.C, BGS-I, BGS-M and BGS-Soundset_Pagroove).
Changes:
- Distribution for chatter changed (random pause).
- Chatter expandable via missiontext.plist key.
- Jump effect (shader) and sound added.
- Switch for the jump effect added.
- WIKI Doc updated.
A special thanks here to Ironfist. Thanks a lot for testing the new stuff on his machine - Kudos!
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 3:43 pm
by Cody
Sweet... many thanks, Svengali.
Oh that hyperspace jump sequence... absolutely beautiful!! People... you have got to see this!
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 4:22 pm
by commanderxairon
without a doubt this is one of the best oxp's over the ooneverse
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 5:13 pm
by Grey Area
El Viejo wrote:Oh that hyperspace jump sequence... absolutely beautiful!! People... you have got to see this!
I've just logged in to say exactly the same thing.
Excellent work, Svengali! I doff my 'slightly foxed' VMFA-314 baseball cap to you.
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 5:47 pm
by another_commander
I just saw the new hyperspace effect. Jaw, meet floor. Floor, meet jaw.
Actually, the effect is so well done, that the default tunnel effect that follows it looks more Looney Toonsey than ever. I just had to edit the vanilla planetinfo.plist and change both hyperspace tunnel colors to black, so that it doesn't interfere with the amazingness of Svengali's creation. Well done, sir.
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 5:55 pm
by Cody
I absolutely refuse to post any pics of this (although I have some beauties)... it just has to be seen live!
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 6:18 pm
by Grey Area
another_commander wrote:I just had to edit the vanilla planetinfo.plist and change both hyperspace tunnel colors to black, so that it doesn't interfere with the amazingness of Svengali's creation. Well done, sir.
Wow! Great minds really
do think alike.
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 6:30 pm
by Mauiby de Fug
Ach! Why do you people torment me so!? I end up having to use a borrowed computer, which is slow and has no shaders, and now you release something nice like this!? Disgraceful behaviour!
From the sound of it 'tis something well worth waiting for. So congratulations in advance! Hopefully I'll see it soon...
Re: BGS - The BackgroundSet
Posted: Sun Sep 18, 2011 6:49 pm
by CommonSenseOTB
Mauiby de Fug wrote:Ach! Why do you people torment me so!? I end up having to use a borrowed computer, which is slow and has no shaders, and now you release something nice like this!? Disgraceful behaviour!
From the sound of it 'tis something well worth waiting for. So congratulations in advance! Hopefully I'll see it soon...
What he said....