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Posted: Sun Mar 21, 2010 5:39 pm
by JazHaz
Simon B wrote:Ask ADCK. It's his package.
Unfortunately he's been missing since February!
..
Posted: Sun Mar 21, 2010 6:36 pm
by Lestradae
JazHaz wrote:Simon B wrote:Ask ADCK. It's his package.
Unfortunately he's been missing since February!
I wrote him a PM about it, but he hasn't even read it yet ...
Re: ..
Posted: Sun Mar 21, 2010 8:05 pm
by JazHaz
Lestradae wrote:JazHaz wrote:Simon B wrote:Ask ADCK. It's his package.
Unfortunately he's been missing since February!
I wrote him a PM about it, but he hasn't even read it yet ...
Yeah I sent him a PM on the 27th of February, and again its still unread.
Posted: Mon Mar 22, 2010 8:58 am
by Selezen
Maybe he's gone to the same place as TGHC and Maegil?
..
Posted: Mon Mar 22, 2010 9:55 am
by Lestradae
Selezen wrote:Maybe he's gone to the same place as ... Maegil?
Marooned in the caribbean? What are they all doing there?
Posted: Mon Mar 22, 2010 3:58 pm
by Selezen
Oolite in the sun?
..
Posted: Mon Mar 22, 2010 5:59 pm
by Lestradae
Perhaps I should get marooned, too, then. Here in Austria for weeks it has only had rain, rain, rain, rain.
Posted: Sun Apr 04, 2010 9:29 am
by ADCK
I heard he was abducted by aliens and then he escaped but retuned to earth 2 months later only able to speak about himself in third-person!!!
But yeah, I got the PM, I think I can whip up another one in little time, after dinner I'll make one, will only take a min to do.
Posted: Sun Apr 04, 2010 10:51 am
by ADCK
http://www.box.net/shared/8cz03fc2km
Was made in a bit of a rush, but that should do the job. (meaning it's untested, but should still work)
and as a bonus, it should also fix the escape pod not being capturable issue.
But as is the original neolites, It still has the same exhaust-placement issues, that would be an annoying bug to fix, I believe there were also camera issues too... Maybe Simon B will update it oneday?
Just follow the instuctions in the readme, is not installed like a normal oxp, as its only replacement files.
Posted: Mon Apr 05, 2010 2:45 pm
by Simon B
Updates when I can extract the last set of files from my old HDD.
In the meantime - I've been speculating about the other stations again:
... I think there are too many logos - the idea is to do this in the same coppery/rusty style as the coriolis.
Posted: Mon Apr 05, 2010 2:52 pm
by Simon B
Y'know, I was never really happy with the neolite wolf II:
Since I'm also helping Griff where I can, I thought I'd make an effort to be more griff-friendly.
Posted: Mon Apr 05, 2010 3:23 pm
by ADCK
Nice!
I really like the new station too, I was thinking once of making more stations (I did make 1 military one, which I plan on releasing when the rest of the package is ready)
Likely if I ever do make more stations, they'll be geometric shapes in keeping with the elite theme, always wanted a pyramid station.
Another idea I had for a station was a ring station that completely surrounds a planet like a belt, but I don't think it could be done, and if it could it would likely slow even the beefiest of computers
Hope your PC get's well soon hehe.
Posted: Mon Apr 05, 2010 3:39 pm
by Thargoid
Simon B wrote:Updates when I can extract the last set of files from my old HDD.
In the meantime - I've been speculating about the other stations again:
... I think there are too many logos - the idea is to do this in the same coppery/rusty style as the coriolis.
Razz station?
Posted: Mon Apr 05, 2010 4:09 pm
by Simon B
Isocohedron station textures.
... remembering that these pics have no normalmap or specular.
left: the blue would glow.
middle: very coppery, shiny bits raised.
right: more of a matt finish, the blue bits ore raised.
I think the one on the left without the blue stuff.
However: this is actually the coriolis layout, with diamonds instead of squares! I could use the coriolis style, and use this style on the dodo.
Posted: Tue Apr 06, 2010 4:56 am
by Simon B
... isoc textures like the coriolis ... I rigged the uv-map so I don't have to have the logo-circle thing around the outside, just front and back. To get this though, I'll need a similarly rustified alien-hull texture without them ... how about it?
Trying out the previous isoc textures on the dodo looks like this. I also got rid of the extraneous logos.
The finished product should have lights inside the dock - the reason being that on a dark texture the lighting anomaly (no self shadows) is very obvious.