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Posted: Mon Aug 17, 2009 3:05 pm
by Simon B
... something like this perhaps?
Posted: Mon Aug 17, 2009 3:27 pm
by Disembodied
The Titan-1C!
It should have a docking bay ... indeed a tradesman's entrance, round the back, where the unwashed mercantile classes can go when making deliveries, topping up her supply of luxuries, food, booze and narcotics.
Posted: Mon Aug 17, 2009 5:39 pm
by pagroove
Simon B wrote:
... something like this perhaps?
Very very nice. However to be in 'streamlined' style it needs a sharper nose. Also the front windows are a bit to big for my taste. Otherwise very good.
Keep up the gr8 work
...
Posted: Mon Aug 17, 2009 6:14 pm
by Lestradae
Simon, you are a god
When & where can we download it?
Posted: Tue Aug 18, 2009 1:30 am
by Simon B
I'll have to vanish for a bit... meantime, here's where I'm at:
Put them together ...
Posted: Tue Aug 18, 2009 8:31 am
by DaddyHoggy
Very nice indeed Simon! as others have said - you are a modelling/shading/texturing god!
Note: Look out for the final part of Lazarus (actually technically the Coda) I may have a little surprise for you...
SecCom Station
Posted: Thu Aug 20, 2009 7:30 am
by Simon B
Posted: Thu Aug 20, 2009 7:34 am
by Diziet Sma
You wouldn't just happen to be a fan of the new Battlestar Galactica series would you Simon?
Looks really good, too!
Posted: Thu Aug 20, 2009 8:02 am
by Simon B
Diziet Sma wrote:You wouldn't just happen to be a fan of the new Battlestar Galactica series would you Simon? :mrgreen:
Looks really good, too!
The similarity to a Cylon Base-star begins and ends at the three-pronged-ness. This one is supposed to be derived from the Constore.
[edit]yike - that's huge! Here's a thumbnail - click for a bigger one.
Posted: Thu Aug 20, 2009 8:16 am
by DaddyHoggy
In the bottom image is all the text from Random Hits?
a few typos:
belive -> believe
traveling -> travelling
BTW great station - although the texturing does show up the miscorrelation at the edges which is a shame but inevitable given the nature of the texture.
Posted: Thu Aug 20, 2009 8:24 am
by Thargoid
Nice design, although I'd echo the above about the texturing. Also the metal "grid with circles" texture seems to be getting rather over-used in the designs, and for me it's never quite looked right anyway I must admit.
That said I'm probably as guilty as anyone else of falling into habits and re-using textures where I shouldn't. But then I'm useless at the artistic stuff.
Posted: Thu Aug 20, 2009 9:38 am
by ClymAngus
Why reinvent the wheel?
I had a moment of photoshop gold when making the Kirin texture, I've been reusing layers of that file in other ships ever since.
It's an asset, like a template there to save time.
Of course if it's all getting a bit ho hum then schedule about 6 hours pissing around with filters, chances are you'll come up with something.
Posted: Thu Aug 20, 2009 10:57 am
by Disembodied
Absolutely! It's big and chunky and looks like it does something – as well as keeping a bit of consistency going with the main system stations.
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Posted: Thu Aug 20, 2009 11:00 am
by Lestradae
For me, it has a "menacing & powerful" vibe to it - befitting for a navy seccom station.
Posted: Thu Aug 20, 2009 11:23 am
by Simon B
All the text on those screens are from the game. For a change, the typos are not mine :D
That grooves and boxes texture, that sometimes looks like it's worn pavement, is derived from the same source as the the Alien Hull texture that first appeared for the main stations. I got it off a web site - free for non-commercial use.
As folk have noticed, I'm trying to use it as a big-ship motif for neolite. It's supposed to imply uncovered substructure, but if I invert the normals it looks like pipes overlaying stuff.
You'll also see it on the Anaconda, Navy Transport, the Megaships, and the Navy Frigate. The idea is that they all have design features in common.
Part of the deign philosophy is that the Navy built the big ships starting with the anaconda - so they all have anaconda design elements. Small ships are vipers and asps[1].
I started with the alien-hull skin and the flat-metal skin in the opposite places - after the frigate - the windows probably work better in a flat surface. But doing it this way actually looks better. It would be better to have a cestom pattern suited to the model rather than a generic ... so there's a task fr someone once the oxp is released ... not long now.
[1] With cheap support craft - navy shuttle is a worm, and there are officer-pods. The morays have finally found their place.
Which leads to the next post...