The Titan-1C! It should have a docking bay ... indeed a tradesman's entrance, round the back, where the unwashed mercantile classes can go when making deliveries, topping up her supply of luxuries, food, booze and narcotics.
Very very nice. However to be in 'streamlined' style it needs a sharper nose. Also the front windows are a bit to big for my taste. Otherwise very good.
You wouldn't just happen to be a fan of the new Battlestar Galactica series would you Simon?
Looks really good, too!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
In the bottom image is all the text from Random Hits?
a few typos:
belive -> believe
traveling -> travelling
BTW great station - although the texturing does show up the miscorrelation at the edges which is a shame but inevitable given the nature of the texture.
Nice design, although I'd echo the above about the texturing. Also the metal "grid with circles" texture seems to be getting rather over-used in the designs, and for me it's never quite looked right anyway I must admit.
That said I'm probably as guilty as anyone else of falling into habits and re-using textures where I shouldn't. But then I'm useless at the artistic stuff.
All the text on those screens are from the game. For a change, the typos are not mine :D
That grooves and boxes texture, that sometimes looks like it's worn pavement, is derived from the same source as the the Alien Hull texture that first appeared for the main stations. I got it off a web site - free for non-commercial use.
As folk have noticed, I'm trying to use it as a big-ship motif for neolite. It's supposed to imply uncovered substructure, but if I invert the normals it looks like pipes overlaying stuff.
You'll also see it on the Anaconda, Navy Transport, the Megaships, and the Navy Frigate. The idea is that they all have design features in common.
Part of the deign philosophy is that the Navy built the big ships starting with the anaconda - so they all have anaconda design elements. Small ships are vipers and asps[1].
I started with the alien-hull skin and the flat-metal skin in the opposite places - after the frigate - the windows probably work better in a flat surface. But doing it this way actually looks better. It would be better to have a cestom pattern suited to the model rather than a generic ... so there's a task fr someone once the oxp is released ... not long now.
[1] With cheap support craft - navy shuttle is a worm, and there are officer-pods. The morays have finally found their place.