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Re: David Braben's Elite: Dangerous

Posted: Fri Mar 28, 2014 7:37 pm
by JazHaz
Alpha v3.03 was released today, with network code fixes. Haven't tried it yet.

Re: David Braben's Elite: Dangerous

Posted: Sat Mar 29, 2014 4:51 am
by Wolfwood
JazHaz wrote:
Alpha v3.03 was released today, with network code fixes. Haven't tried it yet.
I've tried it. Had just as many crashes, if not more, than before. It has apparently helped some others, though...

Re: David Braben's Elite: Dangerous

Posted: Sat Mar 29, 2014 7:57 am
by Getafix
Cody wrote:
In case you hadn't seen them, these are the recommended minimum specs to run the Alpha:

Direct X 11
Quad Core CPU (4 x 2Ghz is a reasonable minimum)
2 GB System Ram (more is always better)
DX 10 hardware GPU, 1GB video RAM

What the minimum specs for the finshed game will be, I know not.
I have seen the minimum specs, but I am a bit reluctant on what performance you will get if you are close to that. :?

EDIT #1: Reluctant or not... I finally ordered the Q9450 at 79€.
Will have to wait for a bit more than month or so to receive it though.
I hope I will not loose much of the Beta release period.
:(

EDIT #2: The good thing is that my Oolite experience will benefit from that upgrade! :)

Re: David Braben's Elite: Dangerous

Posted: Tue Apr 01, 2014 5:09 pm
by Cody
FD newsletter wrote:
Once successfully docked in the station – a notoriously difficult skill to master in the original Elite
Que? It's become an urban myth, has that!

Re: David Braben's Elite: Dangerous

Posted: Wed Apr 02, 2014 7:19 am
by Gimi
Cody wrote:
FD newsletter wrote:
Once successfully docked in the station – a notoriously difficult skill to master in the original Elite
Que? It's become an urban myth, has that!
Found it incredibly difficult to dock right at the beginning and the longing for a docking computer was intense. But just about when you could afford one you also started to master docking, so I bought an ECM instead.
Beautifully balanced if you ask me, but not sure if that was intentional from Mr Bell and Mr Braben.

Re: David Braben's Elite: Dangerous

Posted: Wed Apr 02, 2014 7:34 am
by maik
Cody wrote:
FD newsletter wrote:
Once successfully docked in the station – a notoriously difficult skill to master in the original Elite
Que? It's become an urban myth, has that!
Hmm, I did find docking without a navigation buoy and without yaw controls in Elite on the C64 a lot more difficult than docking in Oolite. Here, it's a piece of cake really and the docking computer the most unnecessary piece of equipment IMHO.

Re: David Braben's Elite: Dangerous

Posted: Wed Apr 02, 2014 12:33 pm
by Getafix
maik wrote:
...Here, it's a piece of cake really and the docking computer the most unnecessary piece of equipment IMHO.
Unless you are hunted down by hostiles
(why am I rushing into helping, every time a distress signal comes into my radio???!!!???),
your shields are depleted,
parts of your ship are floating around and
Shift-C is the only way out... way in, I mean... if you are close to a station. :mrgreen:

Re: David Braben's Elite: Dangerous

Posted: Wed Apr 02, 2014 2:06 pm
by maik
Getafix wrote:
maik wrote:
...Here, it's a piece of cake really and the docking computer the most unnecessary piece of equipment IMHO.
Unless you are hunted down by hostiles
(why am I rushing into helping, every time a distress signal comes into my radio???!!!???),
your shields are depleted,
parts of your ship are floating around and
Shift-C is the only way out... way in, I mean... if you are close to a station. :mrgreen:
My injectors are my Shift-C :mrgreen:

Re: David Braben's Elite: Dangerous

Posted: Wed Apr 02, 2014 2:46 pm
by Getafix
maik wrote:
...My injectors are my Shift-C :mrgreen:
...and this is exactly why I stopped the long-distance "jumping".
I should have known better; "penguins can't jump!". :|

Re: David Braben's Elite: Dangerous

Posted: Wed Apr 02, 2014 3:33 pm
by Cody
That newsletter I quoted has caused a minor furore - the natives are restless!
Amongst the inflammatory stuff though is a papercraft Coriolis.

Oh yeah - docking on injectors: is there any other way?

Re: David Braben's Elite: Dangerous

Posted: Wed Apr 02, 2014 10:37 pm
by JazHaz
Alpha 3.04 is out. Fixing some of the "disappearing stations" issues.

Re: David Braben's Elite: Dangerous

Posted: Fri Apr 04, 2014 1:05 pm
by drew
3.04 seems a lot more stable to me, but that is still rather relative. It isn't 'stable' in any meaningful sense of the word.

That said, I do now have a Cobra Mk3 with twin class 3 gimballed beam lasers and twin class 1 chain guns (or whatever they're called) and a re-inforced hull. It's pretty hand in a fight.

Cheers,

Drew.

Re: David Braben's Elite: Dangerous

Posted: Fri Apr 04, 2014 5:18 pm
by cim
drew wrote:
That said, I do now have a Cobra Mk3 with twin class 3 gimballed beam lasers and twin class 1 chain guns (or whatever they're called) and a re-inforced hull.
I'm noticing a disturbing trend in the number of weapon facings the Cobra Mk3 gets here.
Elite: Forward, aft, starboard, port
FE2/FFE: Forward, aft
Elite Dangerous: Forward

I'd watch out for them taking the forward weapons off it too.

Re: David Braben's Elite: Dangerous

Posted: Fri Apr 04, 2014 7:49 pm
by Norby
cim wrote:
I'd watch out for them taking the forward weapons off it too.
This should be in the next chapter named to Elite Harmless: peaceful galaxies, where you can do collisions to batter in other hulls and reduce your opponent's cargo capacity! ;)

Re: David Braben's Elite: Dangerous

Posted: Fri Apr 04, 2014 8:38 pm
by pagroove
Hehe I've just read some topics on the ED forums. Some heated discussions there. :P
For me the wait is not so bad at all because we have Oolite 8) .