Posted: Thu Jul 16, 2009 5:31 pm
That exactly what I said - but no it's a mottled texture/normal map on black - just depends on your monitor gamma!prallo wrote:Whoa! It's a Shadow Ship from Babylon 5!!!!!
I see only white points !
That exactly what I said - but no it's a mottled texture/normal map on black - just depends on your monitor gamma!prallo wrote:Whoa! It's a Shadow Ship from Babylon 5!!!!!
I see only white points !
That is nice for Famus planetsKaks wrote:Hi, life is being relentless atm, but I just wanted to say - in trunk you can add the main planet texture inside planetinfo.plist to override the procedural texture: if you change this bittoCode: Select all
"0 7" = // Lave { // Sun settings corona_flare = 0.075; // from 0.0 to 1.0 corona_hues = 1.0; // from 0.0 to 1.0 sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need };
newtexture.png will always be displayed for Lave whenever you look at the F7 screen, even if you're in Diso, or Riedquat, or anywhere else for that matter!Code: Select all
"0 7" = // Lave { texture="newtexture.png"; // Sun settings corona_flare = 0.075; // from 0.0 to 1.0 corona_hues = 1.0; // from 0.0 to 1.0 sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need };
There's also the corona_shimmer setting, accepts a number from 0.0 (corona colours change very slowly) to 1.0 (the corona is 'slightly' hyperactive... )
Ark wrote:That is nice for Famus planetsKaks wrote:Hi, life is being relentless atm, but I just wanted to say - in trunk you can add the main planet texture inside planetinfo.plist to override the procedural texture: if you change this bittoCode: Select all
"0 7" = // Lave { // Sun settings corona_flare = 0.075; // from 0.0 to 1.0 corona_hues = 1.0; // from 0.0 to 1.0 sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need };
newtexture.png will always be displayed for Lave whenever you look at the F7 screen, even if you're in Diso, or Riedquat, or anywhere else for that matter!Code: Select all
"0 7" = // Lave { texture="newtexture.png"; // Sun settings corona_flare = 0.075; // from 0.0 to 1.0 corona_hues = 1.0; // from 0.0 to 1.0 sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need };
There's also the corona_shimmer setting, accepts a number from 0.0 (corona colours change very slowly) to 1.0 (the corona is 'slightly' hyperactive... )
Is it possible also for system redux to take advange of this oolite feature? (I am taking about the permanent replacement of the texture in the F7 screen)
What about the system redux oxp?pagroove wrote:Yep I have to build that in the next version of Famous Planets. Which will be a sort of 1.73+ addaption of the current version with edited suns and the planets for the F7 screen.
I'm just happy that Svengali asked me to be part of this fabulous OXP...pagroove wrote:This is the style of oolite that I like. The bird presentor: fantastic. greaf news flash texts DH