Re: Shield Cycler
Posted: Sun Aug 17, 2025 6:55 am
For your information:
1) There is already an icon for this inside the
Vimana HUD / Vimana-X HUD
#17 - shield capacitors
#18 - shield cycler

2) I've not tried it out, but I suspect that the Capacitors don't work well with the Stranger's World OXP suite.
Torus drive in SW hammers your shields down to 1/4 of their usual values - and keeps them there (so that you have to be careful if you get into combat when you revert to normal engines). I presume that the capacitors load all their charge into the continually hammered shields while in Torus so that they too will need replenishing when Torus is exited, together with the shields themselves.
3) Version 1.92 at present only works on the windows port. It will hopefully also work on some of the Linuxes (I find the Linux threads incomprehensible - but there seem to be problems). Unless there is a miracle, it won't work on the AppleMac. So for some of the Oolite ports, v.1.90 will probably be the last working version.
1) There is already an icon for this inside the
![[EliteWiki]](/images/elitewikismall.png)
#17 - shield capacitors
#18 - shield cycler

2) I've not tried it out, but I suspect that the Capacitors don't work well with the Stranger's World OXP suite.
Torus drive in SW hammers your shields down to 1/4 of their usual values - and keeps them there (so that you have to be careful if you get into combat when you revert to normal engines). I presume that the capacitors load all their charge into the continually hammered shields while in Torus so that they too will need replenishing when Torus is exited, together with the shields themselves.
3) Version 1.92 at present only works on the windows port. It will hopefully also work on some of the Linuxes (I find the Linux threads incomprehensible - but there seem to be problems). Unless there is a miracle, it won't work on the AppleMac. So for some of the Oolite ports, v.1.90 will probably be the last working version.