Re: Generation Ships 1.1 OXP
Posted: Mon Jan 03, 2022 2:32 pm
RedSpear: good stuff: But, are you aware that the 'Thargoid takeover' is implemented already, in my InterstellarTweaks pack?
For information and discussion about Oolite.
https://bb.oolite.space/
Nope... I know little and understand less
Best equipped ship I ever flew was a second hand adder with one energy bank.
That's just what they want you to believe
You are pulling my leg!Redspear wrote:Best equipped ship I ever flew was a second hand adder with one energy bank.
A Fer-de-lance 3G 'Delux-o-tank' (sic) variant - which I noticed is not listed here. I'll try to add it to that page.Redspear wrote:What are you flying there? A space station?
Honest! I've flown a MkIII of course but never a kitted out one.
Holy smokes it's got some energy, and 8 pylons too!
Well, one needs something like that, or else witchspace remains 'suicide space'. Also, the ship is very expensive. Indeed I notice that it was ludicrously more expensive than the next model down (the next '3G' model down - though in some ways the 'tank' is a downgrade . .). So I'll reduce the price a bit (EDIT: because I am the creator of the ship).redspear wrote:no offence: your ooniverse, your game, more power to you
This was going to be McLane's Ghostsfromthepast.oxpCommander McLane wrote: ↑Sun Oct 11, 2009 2:42 pmJust to bring the thread a little back to where it started:
Yes, Generation Ships have a dock (at the time when they began their journey, the colonists must have got on board somehow, didn't they?). You can't miss it. It's the huge "hole" right under its "nose". (It really looks like a face with a nose and a HUGE mouth.)
And no, they are not dockable. As long as they are in flight, the population on the Generation Ship is in complete isolation from the outside world. No interference is wished for. And the dock probably wouldn't be compatible to modern technology, anyway.
However, as said before, I have been working on an OXP, the story of which evolves around a Generation Ship that is about to make landfall in its destination system. The only problem is: The main planet is of course inhabited by an indigenous race, and they are of course not entirely thrilled by the prospect of getting colonised from the human past (to make things worse, all neighbouring systems in reach are in fact inhabited by "Human Colonials"). So the player gets sucked into an epic conflict with extremely sensitive issues to be solved. At a certain point during the story he will have to try to make contact with the ever so slowly approaching Generation Ship, and find out what's going on inside its bulky hull. So he may try to dock with it, and see what happens...
And now enough of spoilers. First of all, have fun with Draco_Caeles' original OXP, of which I only revised the scripting part (with D_C's approval and to his excitement, by the way).
While I believe a church is a nice gimmick and should not be missing in Oolite, I am wondering whether all generation ships only follow one religion.Cholmondely wrote: ↑Tue Jan 04, 2022 12:26 pmIdeas for making more of the Generation Ships. Part 3
BeeTLe BeTHLeHeM gives this map for the inside of his Orbital Stations:
I think we're essentially comparing a shopping centre/trade market with a time capsule. The builders of the latter want neither interference nor access prior to the allotted moment.Cholmondely wrote: ↑Tue Jan 04, 2022 12:26 pmIdeas for making more of the Generation Ships. Part 3
BeeTLe BeTHLeHeM gives this map for the inside of his Orbital Stations:
Ahem!Redspear wrote: ↑Wed Jan 05, 2022 8:32 amIn short, I think the idea and character of a main station is that the player should dock with it, whereas the idea and character of of generation ship is that it the player should not. The docking port should be there for the exception and not the rule I think. As ever, your mileage may vary...
One hardly ever bumps into a generation ship. How many times have you done so, Redspear? I have yet to see even one. For the people who wish to do nothing other than fight or trade, fine. Most of us want more, no?stranger wrote: ↑Wed Oct 20, 2021 3:20 amHow Ooniversum can be interesting for an explorer?
Let's face it, the potential of this open world is poorly realized. And here the claims are not against the developers of the game, but against the community of addon developers. At first, addon developers drew inspiration from the lore that grew out of Holdstock's Dark Wheel. In Ooniversum, in addition to the hermit asteroids, which are in the default game, there are deep space dredgers, generation ships, thargoid craft – all these legends of the old Elite have been brought to life. If anything, now, the legendary planet RAXXLA can be technically created – of course, linking its search with a non-trivial plot. There is a legendary space graveyard in the Tionisla system, there are three more systems with individual settings, and finally, there is a promising, but alas, abandoned project The Famous Planets. There are finally some epic missions like Trident Down. Alas, this is practically everything that now exists and almost all of this has become so outdated that it urgently needs at least a cosmetic update. Ooniversum is not attracted by the concept of world-exploration. The first meeting with the colossal generation ship, of course, is impressive, but only just – I saw it, took a screenshot as a souvenir, uploaded it into the gallery and forgot. This meeting gives neither answers to old secrets, nor ties to new plots. The pulsar in the Tianve system, the orbital cemetery in the Tionisla system – the same issue. The first time one look's it is interesting, but nothing more. There are no storylines for these locations.
Pangloss wrote: ↑Fri Oct 09, 2009 6:40 pmI just love this idea. An OXP that can sit in your folder for decades and may never be used by you. You may even be in a system with one of the ships in it, but (for example) you were just passing through, using the system to scoop-fuel, and missed the only chance you'd ever get to seeing one of these beautiful antiques.
A glimpse inside one of these ships...
Click here for a huge image from closer to the inside surface of one of the cylinders, showing topography.
What did I say that contradicts or dismisses anything you have quoted in your last reply?
I'm sorry, I have absolutely no desire to blindly copy BB and reuse his code exactly as it currently stands for the Generation Ships. The Generation Ships should have a special feel (just as you want a special feel for your species' stations), and my idea was to use his template of enabling activities on board the Oolite orbitals to do something equivalent for the Generation Ships, thus conveying that GS special feel. The idea was to use his idea not his map of a station, or blindly copy his encounters. Was this not obvious? I thought I had suggested that one would be met in after entering the GS. That one would be interrogated and then escorted to the being-in-charge. One would be interrogated again. If some sort of modus vivendi was reached one would be escorted to quarters and then possibly allowed minimal freedom to explore the immediate surroundings. Was this not apparent in what I'd written before?Redspear wrote: ↑Wed Jan 05, 2022 11:28 amReally want to dock? Maybe a time limit before you are sealed in? A few characterful lines of how 'empty' and desolate it is? But the service map created by BB suggests conventional docking, your examples leisurely exploration.
Want to do more with generation ships? I like it.
Dock with them to explore/interact? Needs a good excuse IMHO, a mission perhaps.
Without wishing to generate a quote war (cue multiple quote boxes...), it was indeed and remains obvious.The idea was to use his idea not his map of a station, or blindly copy his encounters. Was this not obvious?
Now I think I understand the reverse psychology of telling someone they can't do something - 'you're not meant to dock, so all the more reason to! It must be really cool inside whatever they're hiding!' Except that what they are is effectively culture bubbles protected from outside disease, technology and communication. Contact for them would be potentially disasterous.Elite manual, Redspear's emphasis wrote:Generation Ships Before the development of the WS Thru-Space drive, in all its various forms, interstellar travel occurred in large, self-sustaining environment ships - Generation Ships - most of which have now been logged and their progress monitored. There are more than seventy thousand of these immense vessels ploughing their way through the galaxy, some of them into their 30th generation. The penalty for interference with such a vessel is marooning.
Again ,it was.Cholmondely wrote: ↑Wed Jan 05, 2022 1:55 pmI thought I had suggested that one would be met in after entering the GS. That one would be interrogated and then escorted to the being-in-charge. One would be interrogated again. If some sort of modus vivendi was reached one would be escorted to quarters and then possibly allowed minimal freedom to explore the immediate surroundings. Was this not apparent in what I'd written before?
...and we're into the branching model again.
Very similar to one of my suggestions above - no problem with that, it would only require access to the docking bay.Cholmondely wrote: ↑Wed Jan 05, 2022 1:55 pmYes, a mission. Why not? And at least two possibilities: one is sent by the mission to the GS, boards it, etc. Or one discovers the GS, and then the inhabitants lure one into a mission ("we desperately need 3000 TC of pig-iron (rare, TL3 or lower) for our life-support system - please help us - people are dying every day...").
We need an 'empty' planet though, don't we? and by default there aren't any - we could make one but there would likely be knock-on effects.Cholmondely wrote: ↑Wed Jan 05, 2022 1:55 pmThinking about Generation Ships
They are designed to colonise "new" planets. They are presumably too large to take off from the planet surface, and too large to land normally (almost 19 miles long and almost 4 miles in diameter). So the colonists would need transport to the GS. It would therefore either have some sort of docking bay and/or a massive air-lock structure to allow thousands access. It would also need some way of allowing parties to land on the planet surface to further analyse its viability for colonisation, and to eventually ferry the colonists down there. (see Beusrior (Rough Guide)).