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Posted: Wed Jan 07, 2009 3:17 pm
by DaddyHoggy
Funny how the upside down MallWart sidewinder looks like a Mamba! (or is that just me?!)
Posted: Wed Jan 07, 2009 3:39 pm
by Pangloss
DaddyHoggy wrote:Funny how the upside down MallWart sidewinder looks like a Mamba! (or is that just me?!)
I had a Citroen 2CV with an engine in the boot... same idea. Someone stuck the cockpit of a Sidewinder in upside down and a light-bulb went on above their head. "We can sell this version to more people! JERRY! CUT A WINDOW ON THIS SIDE AND SEAL UP THAT HOLE!"
Posted: Wed Jan 07, 2009 3:54 pm
by Ark
Pangloss wrote:By the way... where would I find a system with these Trading Posts? is there a set Tech level, or type of government, I should be looking for? I'm currently flying around the Aanbiat system, Galaxy 1 (go NorthEast of Lave to nearly the top of the map) and I have a copy of the work-in-progress OXP to do the artwork.
Begin a new game and jump to zaonce
By the way excelent work on this sidewinders
Posted: Wed Jan 07, 2009 4:44 pm
by Pangloss
Ark wrote:Pangloss wrote:By the way... where would I find a system with these Trading Posts? is there a set Tech level, or type of government, I should be looking for? I'm currently flying around the Aanbiat system, Galaxy 1 (go NorthEast of Lave to nearly the top of the map) and I have a copy of the work-in-progress OXP to do the artwork.
Begin a new game and jump to zaonce
By the way excelent work on this sidewinders
I have a fuel-scoop, I'll just head back the long way around.
OK, another Ad Ring. This is using artork exclusively from Your Ad Here, Set B. Excellent icons for me to work with, so many thanks to all that contributed.
This one has the Tescoo logo on it, so maybe it should go on the Tescoo station (or maybe it shouldn't. Maybe Tescoo hacked the system, or paid extra to put that ad on another trader's board!).
Again: 24-bit PNG, transparency,
and the 2048 by 128 version is here.
Posted: Wed Jan 07, 2009 4:49 pm
by Disembodied
If these are working on the same principles as the con stores then they're population-dependent. If there's a planetary population of over 4.5 billion or thereabouts the system should have a con store.
Posted: Wed Jan 07, 2009 5:31 pm
by Pangloss
OK, I'm in the system. Where do I look? Near the planet or near the sun? Zaonce just has a standard iso station. And I have the outpost OXP...
Posted: Wed Jan 07, 2009 5:55 pm
by Pangloss
Found one. Tionisla. Straight out of witchspace and there it is.
I added the Your Ad Here (B) banner to the files. Let's see how this baby looks!
Posted: Wed Jan 07, 2009 7:12 pm
by Griff
wow, you guys are on a roll! Very cool stuff!
here's the template for all the tiny billboards dotted around the hull
the two grey bits in the image are used to texture some of the structures the ads are stuck onto so don't paint any ads over those or they will look weird!
Posted: Wed Jan 07, 2009 7:27 pm
by Ark
Disembodied wrote:If these are working on the same principles as the con stores then they're population-dependent. If there's a planetary population of over 4.5 billion or thereabouts the system should have a con store.
Its is the same yes. I am in the office right now but if i remember corectly it is 4 billion and above - no anarcy systems and always near the witchpoint
Posted: Wed Jan 07, 2009 8:01 pm
by Dr. Nil
Yes: 4 billion+ and non-anarchy
And once more: Great idea Ark and really cool contributions from everyone
Posted: Wed Jan 07, 2009 8:22 pm
by gogz69
Hi all,
I've been looking at this ship from Pangloss here, which seems to have a striking resemblance to a certain moto gp racing team.
With that said, I'm a little surprised that the autosport genre hasn't been explored yet.(or has it?) There could well be a "killing two birds with the one stone" scenario here too, with Captain Hesperus making use of the ships to update the racing teams in the wiki.
I would love to be able to contribute more guys, but I can clearly see that your skills are WAY beyond mine.
So, I hope my input here is of some help to you.
Cheers,
G.
Posted: Wed Jan 07, 2009 9:29 pm
by DaddyHoggy
@Gogz - look back over the early Sets for YAH (A-C) - while I had some good ideas my implementations were incredibly simple - like all things you get better with practice!
But in the interim I'm happy to be the conduit for some of your excellent ideas (such as "Every little addon helps" and the other suggestions for ads)
Keep it up!
Posted: Wed Jan 07, 2009 9:30 pm
by DaddyHoggy
@Doc - glad to see you back - and glad our work is meeting with your approval!
Posted: Wed Jan 07, 2009 11:39 pm
by pagroove
pagroove wrote:
I've sent Griff a pm about making a new version of the Torus.(also great for ads). So keep those great ads coming.
I think this is selezens job (maybe something with shaders oh!! boy) but i really do not want to see a torus with ads!!. Some things are clasic and torus stations are defenetly one of them. Moreover we can not expect from Griff to change every model in the game and every model in every oxp.[/quote]
Off topic a bit but. Ok, maybe no ads but a reworked model and texture. See also bug report forum. I get a crash in 1.72 when I dock. But wait for the future
Posted: Wed Jan 07, 2009 11:40 pm
by pagroove