I've removed the offending line, restarted and with another repair system and a full load crashed into the station again. Apart from a slight headache, the repair system is still there.cim wrote:Bug confirmed in 1.76.1 (and probably previous versions too). Presumably never spotted before because all the warnings thatrequires_cargo_space
was useless meant that it never got used in OXPs. I will add another line to those warnings, I suppose.
Already fixed in trunk because Eric's changes to makerequires_cargo_space
actually require the cargo space make it impossible to fill your hold too full.
I've committed a fix for it to the 1.76 maintenance branch. Since this is currently the only bugfix in that branch since the release of 1.76.1 it's unlikely that there will be a 1.76.2 soon, so you should probably remove therequires_cargo_space
line for now (or update your requires.plist to 1.77 and maintain two separate versions for a while)
RepairBots OXP
Moderators: winston, another_commander
- DredgerMan
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Re: RepairBots OXP
Flying The Sizzlin' Suzie VI, a trusty and venerable Boa Class Cruiser in Oolite 1.84 on
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
- DredgerMan
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Re: RepairBots OXP
Hear hear for me too!Thargoid wrote:OK I've updated to v2.09, basically with temporary removal of the 2t requirement. I'll put it back in again (and reverse the reversal) when 1.77 comes out as I don't want to maintain two versions.
Thanks for the assistance and expert bug-finding
I thought the next stable version was going to be 1.78? I think i read somewhere that stable versions were even-ended and trial versions odd ended?
Flying The Sizzlin' Suzie VI, a trusty and venerable Boa Class Cruiser in Oolite 1.84 on
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
- DredgerMan
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Re: RepairBots OXP
Ok, good news is that someone lobbed a hardhead at me, I died and upon restarting I still had the repair system. Yay!
Bad news is that I died. Again.
Ok, that's it. Purity or not, I am going to get myself a Python. They at least can stand up to a hardhead without getting overly damaged, even without mil shield. Cobbies are good, don't get me wrong. But I refuse to turn tails on a git who thinks he is da man by throwing hardheads around.
Pythons rock!
Bad news is that I died. Again.
Ok, that's it. Purity or not, I am going to get myself a Python. They at least can stand up to a hardhead without getting overly damaged, even without mil shield. Cobbies are good, don't get me wrong. But I refuse to turn tails on a git who thinks he is da man by throwing hardheads around.
Pythons rock!
Flying The Sizzlin' Suzie VI, a trusty and venerable Boa Class Cruiser in Oolite 1.84 on
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
- Smivs
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Re: RepairBots OXP
They do indeed, but rather slowly.....DredgerMan wrote:Pythons rock!
Commander Smivs, the friendliest Gourd this side of Riedquat.
- DredgerMan
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Re: RepairBots OXP
How many bricks have you seen win a race in the Olympics, eh? They don't have to be the fastest around. Just make the impact when necessary.Smivs wrote:They do indeed, but rather slowly.....DredgerMan wrote:Pythons rock!
Flying The Sizzlin' Suzie VI, a trusty and venerable Boa Class Cruiser in Oolite 1.84 on
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
- Smivs
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Re: RepairBots OXP
Don't get me wrong - I like Pythons. I flew one for quite some time and loved every minute of it
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: RepairBots OXP
Can you take this meeting of the python fanclub to another thread please?
The nanobots are trying to get some sleep
The nanobots are trying to get some sleep
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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- DredgerMan
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Re: RepairBots OXP
Will try to do so, Thargoid. But the Pythons aren't the fastest of movers so it may take a while.Thargoid wrote:Can you take this meeting of the python fanclub to another thread please?
The nanobots are trying to get some sleep
Flying The Sizzlin' Suzie VI, a trusty and venerable Boa Class Cruiser in Oolite 1.84 on
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
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Re: RepairBots OXP
That 2 tonne cargo requirement just about drove me mad... I had been playing with RB 2.09 under 1.77.1 and never knew anything about it. When I upgraded to 1.80 I installed the oxz version of RB 2.10 not expecting it to be any different, then I couldn't for the life of me work out why my cargo capacity was down by 2 tonnes... It doesn't help that there is no reference to it on the wiki either.
Eventually found it by opening each OXZ in turn and inspecting the equipment.plist
- Neelix
Eventually found it by opening each OXZ in turn and inspecting the equipment.plist
- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
Re: RepairBots OXP
It's listed in the readme file of the OXP, which unfortunately in the new OXZ format is a bit lost in the filing.
When I get some time I'll have to go through the wiki pages and update them to add that kind of information, or perhaps host the readme's somewhere else and link them separately.
When I get some time I'll have to go through the wiki pages and update them to add that kind of information, or perhaps host the readme's somewhere else and link them separately.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
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Re: RepairBots OXP
Thargoid,
i'm thinking of introducing loss of functionality for my shield cycler devices.
Maybe repairbots could be changed to handle partial repairs ?
Example :
SC device is down to 60 %
every 5 seconds repairbots increase SC device functionality by 2 % until it's 100% again.
The time and increase could be fixed, or configurable (preferred) by equipment oxps.
If OxpConfig is used for this, you could also allow users to change repair settings, maybe even set priorities.
i'm thinking of introducing loss of functionality for my shield cycler devices.
Maybe repairbots could be changed to handle partial repairs ?
Example :
SC device is down to 60 %
every 5 seconds repairbots increase SC device functionality by 2 % until it's 100% again.
The time and increase could be fixed, or configurable (preferred) by equipment oxps.
If OxpConfig is used for this, you could also allow users to change repair settings, maybe even set priorities.
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: RepairBots OXP
This would be better handled by another OXP, IMHO. It could be named PartialRepairBotsLone_Wolf wrote:Thargoid,
i'm thinking of introducing loss of functionality for my shield cycler devices.
Maybe repairbots could be changed to handle partial repairs ?
Example :
SC device is down to 60 %
every 5 seconds repairbots increase SC device functionality by 2 % until it's 100% again.
The time and increase could be fixed, or configurable (preferred) by equipment oxps.
If OxpConfig is used for this, you could also allow users to change repair settings, maybe even set priorities.
Re: RepairBots OXP
It wouldn't be compatible with how RB works.
It's not designed to deal with sliding scale equipment, only binary fixed/broken items.
It's not designed to deal with sliding scale equipment, only binary fixed/broken items.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: RepairBots OXP
Hi Everyone!
Posting from the thread http://oolite.aegidian.org/bb/viewtopic.php?f=4&t=16965
I have a question regarding Self Repair System. I noticed that every time I launch from the station with broken equipment it uses one recharge. So if I re-dock several times I pretty quickly run out of recharges and nothing will be repaired. Is it correct behavior?
Thanks a lot!
vsfc
Posting from the thread http://oolite.aegidian.org/bb/viewtopic.php?f=4&t=16965
I have a question regarding Self Repair System. I noticed that every time I launch from the station with broken equipment it uses one recharge. So if I re-dock several times I pretty quickly run out of recharges and nothing will be repaired. Is it correct behavior?
Thanks a lot!
vsfc
- Diziet Sma
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Re: RepairBots OXP
Well, it is, and it isn't, "normal" behaviour..
My guess is, it's stuck on trying to fix one particular item that it's having trouble with.. I've noticed that, although it picks a broken item at random from those available, once it's chosen one, it will obsess on trying to fix that item, rather than giving up and trying something else, if it can't fix it. I've had it do this trying to "repair" a ship's cat..
You may have to bite the bullet and pay to get whatever the problematic device is, fixed.
My guess is, it's stuck on trying to fix one particular item that it's having trouble with.. I've noticed that, although it picks a broken item at random from those available, once it's chosen one, it will obsess on trying to fix that item, rather than giving up and trying something else, if it can't fix it. I've had it do this trying to "repair" a ship's cat..
You may have to bite the bullet and pay to get whatever the problematic device is, fixed.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied