Page 8 of 13

Posted: Tue Mar 03, 2009 9:19 pm
by Tool
next question :oops:

My current mission:

"ensure that Supergrass Bi`Xeanu never enters the witness box in the Estiri system."

Well, I made it to destroy this court ship besides the Estiri military station an I made it to deposit.

But nothing happens. The mission still stands in my ships manifest. Did I miss something? What?

thanks!

Posted: Tue Mar 03, 2009 10:45 pm
by LittleBear
Are you sure you got the right ship? Pretty sure the code's okay, but you need to destroy the Aeron Class Frigate not the Battle Bot Control Drones. It should show as a Guild Target when you target it with your ID computer.

Posted: Sun Jun 14, 2009 11:49 am
by Sin
Commander McLane wrote:
And there is the missing moraytug in shipdata. Can be c&p'd from tugs.oxp. Then, however, its model should be changed to moray_redux.dat (or moray_redux1.dat), if you don't want to c&p the model and texture of the Moray Transporter as well.
I am getting this error too. I have downloaded tugs.oxp and c&p'd the moraytug entry. Not sure what you mean about the models though, I can't see anything with that name in assassins or tugs?

Posted: Sun Jul 19, 2009 6:54 am
by Ark
Just for the record 1.73 trunk complains

Code: Select all

[script.debug.syntax.badComparison]: ***** SCRIPT ERROR: in assassins, unknown comparison operator 'less', will return NO.
[script.debug.syntax.badComparison]: ***** SCRIPT ERROR: in assassins, unknown comparison operator 'less', will return NO.

Posted: Mon Jul 20, 2009 12:50 am
by JensAyton
Ark wrote:
Just for the record 1.73 trunk complains

Code: Select all

[script.debug.syntax.badComparison]: ***** SCRIPT ERROR: in assassins, unknown comparison operator 'less', will return NO.
[script.debug.syntax.badComparison]: ***** SCRIPT ERROR: in assassins, unknown comparison operator 'less', will return NO.
Yes, that’s the bug I pointed out here and here. :-)

Posted: Thu Nov 12, 2009 11:27 am
by Commander McLane
Stumbled across a bug in "newbug2AI.plist" (no pun intended :wink: ).

In state "LOOK_FOR_TARGETS7", instead of

Code: Select all

        "NOTHING_FOUND" = ("HEAD_FOR_PLANET"); 
it has to read

Code: Select all

        "NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET"); 
Or, in the log's words:
[ai.unpermittedMethod]: Handler "NOTHING_FOUND" for state "LOOK_FOR_TARGETS7" in AI "newbug2AI.plist" uses "HEAD_FOR_PLANET", which is not a permitted AI method. In a future version of Oolite, this method will be removed from the handler. If you believe the handler should be a permitted method, please report it to [email protected].
Nice, informative log-entry, by the way. Thanks to the devs! :)

Posted: Fri Feb 05, 2010 6:27 pm
by JQW
There's a couple of issues with the latest release of Assassins' Guild against the current trunk.

Firstly it's impossible to complete the mission with the nova bomb. The nova bomb gets triggered as soon as it's carrier gets killed, making it impossible to jump out of the area in time.

Secondly the log features the following error message at startup:

Code: Select all

[shipData.load.begin]: Loading ship data...
   [shipData.load.error]: ***** ERROR: the shipdata.plist entry "powerdown1" specifies non-existent model "cobra3_redux1.dat".

Posted: Fri Feb 05, 2010 8:02 pm
by Svengali
JQW wrote:
Secondly the log features the following error message at startup:

Code: Select all

[shipData.load.begin]: Loading ship data...
   [shipData.load.error]: ***** ERROR: the shipdata.plist entry "powerdown1" specifies non-existent model "cobra3_redux1.dat".
The name has changed between v1.72->v1.73 to "cobra3_redux.dat". You'll get the same with buoyRepair and probably other oxps too. So, change the shipdata.

Posted: Fri Feb 05, 2010 8:19 pm
by Zieman
Or make a copy of the "cobra3_redux.dat" in your ..\Resources\Models -folder and name it "cobra3_redux1.dat".

Posted: Sat Feb 06, 2010 9:56 am
by Eric Walch
Zieman wrote:
Or make a copy of the "cobra3_redux.dat" in your ..\Resources\Models -folder and name it "cobra3_redux1.dat".
That will be wrong as both files point to different texture files. However, I think it was the intention to roll back the removal of those files. Several others are already put back in trunk and I assume this one will be back in a release version also.

Posted: Sat Feb 06, 2010 8:13 pm
by JensAyton
Hmm. It was supposed to be restored in December along with the rest. In any case, it was not removed in 1.73 or any other release.

Posted: Sat Feb 06, 2010 11:31 pm
by Svengali
Ahruman wrote:
Hmm. It was supposed to be restored in December along with the rest. In any case, it was not removed in 1.73 or any other release.
Yupp, you're right. Only in trunk it was(is?) missing. Was it because of the vertex/face normals?

Posted: Sun Feb 07, 2010 12:14 pm
by JensAyton
No, it was removed because having two identical models with different textures is no longer necessary, since you can use a single model and the materials dictionary instead. It’s back now for the OXPs that use it, though.

A question!

Posted: Mon Jun 21, 2010 3:50 pm
by Fatleaf
I hope I don't annoy anyone with this question! I would understand if it is not answered. Jurer ner gur Frperg zvffvbaf? V unir pbzcyrgrq gjvpr vg ohg fgvyy pna'g svaq gurz.

I loved this mission and would like to thank LittleBear for an excellent oxp.

Posted: Mon Jun 21, 2010 11:33 pm
by LittleBear
Cebonoyrl uvqqra srngherf jbhyq unir orra n orggre cuenfr. Gurer ner gjb. Vs lbh n pyrnire jvgu n d-zvar vg vf cbffvoyr gb qrfgebl gur Ercnve Lneq (pna qb guvf ng nal gvzr). Vs lbh qb gura gur cynarg qrfpevcgvba vf punatrq gb ersyrpg lbhe npg bs znff zheqre naq lbh jvyy bppnfvbanyyl rapbhagre bccbfvgvba sebz Ercnve Lneq Xenvgf uhagvat lbh juvyfg va T7. Gur bgure vf gur snpg gung bire gvzr nyy gur flfgrzf jvgu va whzc enatr bs gur flfgrz jurer gur znq onggyrobgf rfpncrq, nyfb orpbzr vasrfgrq jvgu znq obgf. Gur cynarg qrfpevcgvbaf punatr fhogryl nf guvf unccraf. Lbh pna obhagl uhag gurz vs lbh yvxr. Gur ynfg cebcre zvffvba jnf gur bar jurer lbh bognvarq gur enax bs Gur Unaq.