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Re: NEW : Bank of the Black Monks OXP
Posted: Sun Jul 08, 2012 1:46 pm
by Fatleaf
Diziet Sma wrote:Fatleaf wrote:Griff wrote:well spotted! they don't fit
i'll see about scaling them down
How about not scaling down all the Gunships as they look great with their current size, but you could have a defender Gunship that IS scaled down.
So how come it hasn't occurred to anyone here that maybe the docking bay should be enlarged instead?
It just has
Re: NEW : Bank of the Black Monks OXP
Posted: Sun Jul 08, 2012 2:28 pm
by Commander McLane
Diziet Sma wrote:So how come it hasn't occurred to anyone here that maybe the docking bay should be enlarged instead?
I guess because that would be a lot more work: You'd have to carve out a lot of each Monastery, and completely re-design the docking bay. Just imagine all the monk cells and office space that would be lost in the process!
Re: NEW : Bank of the Black Monks OXP
Posted: Sun Jul 08, 2012 3:28 pm
by Tricky
Build a bigger monastery!
Re: NEW : Bank of the Black Monks OXP
Posted: Sun Jul 08, 2012 4:23 pm
by Smivs
Tricky wrote:Build a bigger monastery!
Would that make it a monsterstery?
Re: NEW : Bank of the Black Monks OXP
Posted: Sun Jul 08, 2012 7:22 pm
by Griff
Eric Walch wrote:Eric Walch wrote:I just installed the monks. When a defence ship launches, it jumps after a few hundred meters in 'behaviour_avoid_collision'.
This problem can be avoided by making the dock a bit deeper. I now changed in the dat file the 4 numbers -250 into -450. The dock still looks okay than.
On launch a ship first travels 2 dock lengths outside the station before the ai becomes active. By making the dock longer it takes a bit longer before the ai starts active working on the attack and the ship is outside the trigger range of getting into a 'behaviour_avoid_collision'.
I haven't tested a value of -350. Might also work.
Edit: I was wondering why this was no problem with normal stations. Now I think i know why; it are the 4 spikes that are pointing downwards. When launching 2x a dock length of 250 meters, the ship is still too close to the spikes when normal AI starts.
Thanks Eric, i've re-uploaded the oxp as v1.43 with your recommended changes to the dock, the defense ships now do get angry a lot quicker
Re: NEW : Bank of the Black Monks OXP
Posted: Sun Jul 08, 2012 10:18 pm
by Tricky
After getting my head chewed off earlier today about releases...
@BuggyBy: link is
v1.43
Re: NEW : Bank of the Black Monks OXP
Posted: Mon Jul 09, 2012 1:04 pm
by DGill
seem to be missing minesweeperAI.plist which is referenced at line 664 of the shipdata.plist
13:50:32.577 [ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x1c7e8160>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
13:55:44.029 [script.load.world.listAll]: Loaded 38 world scripts:
Re: NEW : Bank of the Black Monks OXP
Posted: Mon Jul 09, 2012 1:41 pm
by Griff
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
Re: NEW : Bank of the Black Monks OXP
Posted: Mon Jul 09, 2012 1:44 pm
by Gimi
Griff wrote:oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
Yep, for quite a while. It was discussed earlier in this thread as well,
here.
Re: NEW : Bank of the Black Monks OXP
Posted: Mon Jul 09, 2012 1:50 pm
by DGill
Thanks
Re: NEW : Bank of the Black Monks OXP
Posted: Wed Jul 11, 2012 11:51 am
by JazHaz
Griff wrote:oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
I have added a link to the Black Monks OXP to the
Related OXPs by Other Authors section of the [wiki]Griff Industries[/wiki] wiki page.
Re: NEW : Bank of the Black Monks OXP
Posted: Sun Jul 15, 2012 4:27 pm
by Switeck
Minor typo in equipment.plist:
<string>A device designed by the Assassins Guild for the Bank of the Black Monks. The unit transmits singles though sub-space allowing ships with the appropriate receivers to infallibly track the marked ship.</string>
It should probably be "transmits signals" rather than "transmits singles".
Re: NEW : Bank of the Black Monks OXP
Posted: Mon Jul 16, 2012 7:38 pm
by Griff
Thanks for spotting that Switek, i've changed that and updated the oxp (now version 1.45)
Re: NEW : Bank of the Black Monks OXP
Posted: Mon Jul 16, 2012 10:19 pm
by Commander McLane
Griff wrote: Thanks for spotting that Switek, i've changed that and updated the oxp (now version 1.45)
And while you're at it, the word after "singles/signals" should probably be "th
rough", not "though".
Re: NEW : Bank of the Black Monks OXP
Posted: Mon Jul 16, 2012 10:58 pm
by Griff
wow, didn't spot that!
Updated and re-uploaded (now v1.46)