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Re: NEW : Bank of the Black Monks OXP

Posted: Sun Jul 08, 2012 1:46 pm
by Fatleaf
Diziet Sma wrote:
Fatleaf wrote:
Griff wrote:
well spotted! they don't fit :lol: i'll see about scaling them down
Image
How about not scaling down all the Gunships as they look great with their current size, but you could have a defender Gunship that IS scaled down.
So how come it hasn't occurred to anyone here that maybe the docking bay should be enlarged instead? :shock:
It just has :mrgreen:

Re: NEW : Bank of the Black Monks OXP

Posted: Sun Jul 08, 2012 2:28 pm
by Commander McLane
Diziet Sma wrote:
So how come it hasn't occurred to anyone here that maybe the docking bay should be enlarged instead? :shock:
I guess because that would be a lot more work: You'd have to carve out a lot of each Monastery, and completely re-design the docking bay. Just imagine all the monk cells and office space that would be lost in the process! :shock: :shock:

Re: NEW : Bank of the Black Monks OXP

Posted: Sun Jul 08, 2012 3:28 pm
by Tricky
Build a bigger monastery! :twisted:

Re: NEW : Bank of the Black Monks OXP

Posted: Sun Jul 08, 2012 4:23 pm
by Smivs
Tricky wrote:
Build a bigger monastery! :twisted:
Would that make it a monsterstery? :wink:

Re: NEW : Bank of the Black Monks OXP

Posted: Sun Jul 08, 2012 7:22 pm
by Griff
Eric Walch wrote:
Eric Walch wrote:
I just installed the monks. When a defence ship launches, it jumps after a few hundred meters in 'behaviour_avoid_collision'.
This problem can be avoided by making the dock a bit deeper. I now changed in the dat file the 4 numbers -250 into -450. The dock still looks okay than. :)

On launch a ship first travels 2 dock lengths outside the station before the ai becomes active. By making the dock longer it takes a bit longer before the ai starts active working on the attack and the ship is outside the trigger range of getting into a 'behaviour_avoid_collision'.
I haven't tested a value of -350. Might also work.

Edit: I was wondering why this was no problem with normal stations. Now I think i know why; it are the 4 spikes that are pointing downwards. When launching 2x a dock length of 250 meters, the ship is still too close to the spikes when normal AI starts.
Thanks Eric, i've re-uploaded the oxp as v1.43 with your recommended changes to the dock, the defense ships now do get angry a lot quicker

Re: NEW : Bank of the Black Monks OXP

Posted: Sun Jul 08, 2012 10:18 pm
by Tricky
After getting my head chewed off earlier today about releases... 8)

@BuggyBy: link is v1.43

Re: NEW : Bank of the Black Monks OXP

Posted: Mon Jul 09, 2012 1:04 pm
by DGill
seem to be missing minesweeperAI.plist which is referenced at line 664 of the shipdata.plist

13:50:32.577 [ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x1c7e8160>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
13:55:44.029 [script.load.world.listAll]: Loaded 38 world scripts:

Re: NEW : Bank of the Black Monks OXP

Posted: Mon Jul 09, 2012 1:41 pm
by Griff
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages

Re: NEW : Bank of the Black Monks OXP

Posted: Mon Jul 09, 2012 1:44 pm
by Gimi
Griff wrote:
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
Yep, for quite a while. It was discussed earlier in this thread as well, here.

Re: NEW : Bank of the Black Monks OXP

Posted: Mon Jul 09, 2012 1:50 pm
by DGill
Thanks

Re: NEW : Bank of the Black Monks OXP

Posted: Wed Jul 11, 2012 11:51 am
by JazHaz
Griff wrote:
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
I have added a link to the Black Monks OXP to the Related OXPs by Other Authors section of the [wiki]Griff Industries[/wiki] wiki page.

Re: NEW : Bank of the Black Monks OXP

Posted: Sun Jul 15, 2012 4:27 pm
by Switeck
Minor typo in equipment.plist:
<string>A device designed by the Assassins Guild for the Bank of the Black Monks. The unit transmits singles though sub-space allowing ships with the appropriate receivers to infallibly track the marked ship.</string>

It should probably be "transmits signals" rather than "transmits singles".

Re: NEW : Bank of the Black Monks OXP

Posted: Mon Jul 16, 2012 7:38 pm
by Griff
:lol: Thanks for spotting that Switek, i've changed that and updated the oxp (now version 1.45)

Re: NEW : Bank of the Black Monks OXP

Posted: Mon Jul 16, 2012 10:19 pm
by Commander McLane
Griff wrote:
:lol: Thanks for spotting that Switek, i've changed that and updated the oxp (now version 1.45)
And while you're at it, the word after "singles/signals" should probably be "through", not "though".

Re: NEW : Bank of the Black Monks OXP

Posted: Mon Jul 16, 2012 10:58 pm
by Griff
wow, didn't spot that! :roll: Updated and re-uploaded (now v1.46)