So how come it hasn't occurred to anyone here that maybe the docking bay should be enlarged instead?
I guess because that would be a lot more work: You'd have to carve out a lot of each Monastery, and completely re-design the docking bay. Just imagine all the monk cells and office space that would be lost in the process!
I just installed the monks. When a defence ship launches, it jumps after a few hundred meters in 'behaviour_avoid_collision'.
This problem can be avoided by making the dock a bit deeper. I now changed in the dat file the 4 numbers -250 into -450. The dock still looks okay than.
On launch a ship first travels 2 dock lengths outside the station before the ai becomes active. By making the dock longer it takes a bit longer before the ai starts active working on the attack and the ship is outside the trigger range of getting into a 'behaviour_avoid_collision'.
I haven't tested a value of -350. Might also work.
Edit: I was wondering why this was no problem with normal stations. Now I think i know why; it are the 4 spikes that are pointing downwards. When launching 2x a dock length of 250 meters, the ship is still too close to the spikes when normal AI starts.
Thanks Eric, i've re-uploaded the oxp as v1.43 with your recommended changes to the dock, the defense ships now do get angry a lot quicker
seem to be missing minesweeperAI.plist which is referenced at line 664 of the shipdata.plist
13:50:32.577 [ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x1c7e8160>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
13:55:44.029 [script.load.world.listAll]: Loaded 38 world scripts:
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
Yep, for quite a while. It was discussed earlier in this thread as well, here.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
I have added a link to the Black Monks OXP to the Related OXPs by Other Authors section of the [wiki]Griff Industries[/wiki] wiki page.
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Minor typo in equipment.plist: <string>A device designed by the Assassins Guild for the Bank of the Black Monks. The unit transmits singles though sub-space allowing ships with the appropriate receivers to infallibly track the marked ship.</string>
It should probably be "transmits signals" rather than "transmits singles".