Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

NEW : Bank of the Black Monks OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: NEW : Bank of the Black Monks OXP

Post by Fatleaf »

Diziet Sma wrote:
Fatleaf wrote:
Griff wrote:
well spotted! they don't fit :lol: i'll see about scaling them down
Image
How about not scaling down all the Gunships as they look great with their current size, but you could have a defender Gunship that IS scaled down.
So how come it hasn't occurred to anyone here that maybe the docking bay should be enlarged instead? :shock:
It just has :mrgreen:
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: NEW : Bank of the Black Monks OXP

Post by Commander McLane »

Diziet Sma wrote:
So how come it hasn't occurred to anyone here that maybe the docking bay should be enlarged instead? :shock:
I guess because that would be a lot more work: You'd have to carve out a lot of each Monastery, and completely re-design the docking bay. Just imagine all the monk cells and office space that would be lost in the process! :shock: :shock:
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: NEW : Bank of the Black Monks OXP

Post by Tricky »

Build a bigger monastery! :twisted:
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: NEW : Bank of the Black Monks OXP

Post by Smivs »

Tricky wrote:
Build a bigger monastery! :twisted:
Would that make it a monsterstery? :wink:
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2479
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: NEW : Bank of the Black Monks OXP

Post by Griff »

Eric Walch wrote:
Eric Walch wrote:
I just installed the monks. When a defence ship launches, it jumps after a few hundred meters in 'behaviour_avoid_collision'.
This problem can be avoided by making the dock a bit deeper. I now changed in the dat file the 4 numbers -250 into -450. The dock still looks okay than. :)

On launch a ship first travels 2 dock lengths outside the station before the ai becomes active. By making the dock longer it takes a bit longer before the ai starts active working on the attack and the ship is outside the trigger range of getting into a 'behaviour_avoid_collision'.
I haven't tested a value of -350. Might also work.

Edit: I was wondering why this was no problem with normal stations. Now I think i know why; it are the 4 spikes that are pointing downwards. When launching 2x a dock length of 250 meters, the ship is still too close to the spikes when normal AI starts.
Thanks Eric, i've re-uploaded the oxp as v1.43 with your recommended changes to the dock, the defense ships now do get angry a lot quicker
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: NEW : Bank of the Black Monks OXP

Post by Tricky »

After getting my head chewed off earlier today about releases... 8)

@BuggyBy: link is v1.43
DGill
---- E L I T E ----
---- E L I T E ----
Posts: 281
Joined: Thu Jan 01, 2009 9:45 am

Re: NEW : Bank of the Black Monks OXP

Post by DGill »

seem to be missing minesweeperAI.plist which is referenced at line 664 of the shipdata.plist

13:50:32.577 [ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0x1c7e8160>{"Mine Sweeper Satellite"} to "minesweeperAI.plist" - could not load file.
13:55:44.029 [script.load.world.listAll]: Loaded 38 world scripts:
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2479
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: NEW : Bank of the Black Monks OXP

Post by Griff »

oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: NEW : Bank of the Black Monks OXP

Post by Gimi »

Griff wrote:
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
Yep, for quite a while. It was discussed earlier in this thread as well, here.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
DGill
---- E L I T E ----
---- E L I T E ----
Posts: 281
Joined: Thu Jan 01, 2009 9:45 am

Re: NEW : Bank of the Black Monks OXP

Post by DGill »

Thanks
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: NEW : Bank of the Black Monks OXP

Post by JazHaz »

Griff wrote:
oo, Good catch. I think this is the same AI as in random hits.oxp, i've made a copy of that AI, renamed it black monk specific and upated the oxp to v1.44, it looks like it's been missing from the oxp for ages
I have added a link to the Black Monks OXP to the Related OXPs by Other Authors section of the [wiki]Griff Industries[/wiki] wiki page.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: NEW : Bank of the Black Monks OXP

Post by Switeck »

Minor typo in equipment.plist:
<string>A device designed by the Assassins Guild for the Bank of the Black Monks. The unit transmits singles though sub-space allowing ships with the appropriate receivers to infallibly track the marked ship.</string>

It should probably be "transmits signals" rather than "transmits singles".
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2479
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: NEW : Bank of the Black Monks OXP

Post by Griff »

:lol: Thanks for spotting that Switek, i've changed that and updated the oxp (now version 1.45)
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: NEW : Bank of the Black Monks OXP

Post by Commander McLane »

Griff wrote:
:lol: Thanks for spotting that Switek, i've changed that and updated the oxp (now version 1.45)
And while you're at it, the word after "singles/signals" should probably be "through", not "though".
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2479
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: NEW : Bank of the Black Monks OXP

Post by Griff »

wow, didn't spot that! :roll: Updated and re-uploaded (now v1.46)
Post Reply