In-game keyboard configuration
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- Cholmondely
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Re: In-game keyboard configuration
What will be the effect on the .oxp's which introduce new key-press combinations?
Camera Drones
n + v
Galactic Hyperdrive OXP
F6 + F6 + F6 - view of next galaxy with destinations marked
New Cargoes (original version)
F8+F8+F8 or F2 + F8 - access to menu
Okti's Long Range Scanner
F6 + F6 + F5 - access to Scanner menu
OXP Config
F2 + F7 - access to menu
Stranger's Planet Land (on landing)
F3 + F7 - view of port
F4 + F7 - view of port terminal
F5 + F7 - view of planet/moon landscape
F8 + F7 - view of city/station
F6 + F7 - system data screen
Are there any other OXP's I've missed?
Camera Drones
n + v
Galactic Hyperdrive OXP
F6 + F6 + F6 - view of next galaxy with destinations marked
New Cargoes (original version)
F8+F8+F8 or F2 + F8 - access to menu
Okti's Long Range Scanner
F6 + F6 + F5 - access to Scanner menu
OXP Config
F2 + F7 - access to menu
Stranger's Planet Land (on landing)
F3 + F7 - view of port
F4 + F7 - view of port terminal
F5 + F7 - view of planet/moon landscape
F8 + F7 - view of city/station
F6 + F7 - system data screen
Are there any other OXP's I've missed?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Slartibartfast
- Deadly
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- Joined: Mon Jan 21, 2008 3:54 pm
Re: In-game keyboard configuration
Hello
-- Keyboard / Linux(Ubuntu)
Because i didn't know how Oolite "reads" the keyboard - i made a short test.
--> short bash-script
-- this maps space onto the Capslock-key
then started Oolite
on the entrance screen -- i chose "View Ship Library" -> ( "press space to leave " )
-- i pressed "Capslock" instead -> works
2nd test:
result -> ωωωωω ΩΩΩΩΩΩΩ
-- so something like this should be possible
----- "Quirium-Mine" reacts on "ω" / Energy-Bomb on "Ω" / means "Capslock" or "Shift Capslock"
----- ---- if Oolite has Omega in his "namespace"
=> https://wiki.ubuntuusers.de/Xmodmap/
sorry -- only german - but i think there is an english side anywhere
matthias
-- Keyboard / Linux(Ubuntu)
Because i didn't know how Oolite "reads" the keyboard - i made a short test.
--> short bash-script
Code: Select all
#!/bin/bash
setxkbmap -option caps:none
xmodmap -e "keycode 66 = space "
then started Oolite
on the entrance screen -- i chose "View Ship Library" -> ( "press space to leave " )
-- i pressed "Capslock" instead -> works
2nd test:
Code: Select all
#!/bin/bash
setxkbmap -option caps:none
xmodmap -e "keycode 66 = Greek_OMEGA"
-- so something like this should be possible
----- "Quirium-Mine" reacts on "ω" / Energy-Bomb on "Ω" / means "Capslock" or "Shift Capslock"
----- ---- if Oolite has Omega in his "namespace"
=> https://wiki.ubuntuusers.de/Xmodmap/
sorry -- only german - but i think there is an english side anywhere
matthias
Oolite 1.91 / Imp. Trader ( slighly modified ) on Lubuntu 22.04 LTS on AMD64 2x 3800+ ,
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
- Killer Wolf
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Re: In-game keyboard configuration
is it possible to add in something to configure the damping/precision control? i'm still finding the ship handling awful compared to how the Beeb ship responded, the damping should - IMHO - be both different for ships of varying sizes and agilities, and configurable by a pilot, the way cars can be remapped and adjusted to improve handling. a search lead me to the Ctrl key thing, but seriously...can anyone actually use it in combat? i use the Beeb configuration and my fingers don't bend that way. a far more logical suggestion to me would be to use the Caps/scroll lock, so you flick it on when you get a red status, and turn it off after. you really shouldn't hav eto try and combat keeping one finger awkwardly stretched over pressing on a key.
- Cholmondely
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Re: In-game keyboard configuration
Have you seen Keyboard Cobra?Killer Wolf wrote: ↑Tue Jun 28, 2022 8:43 pmis it possible to add in something to configure the damping/precision control? i'm still finding the ship handling awful compared to how the Beeb ship responded, the damping should - IMHO - be both different for ships of varying sizes and agilities, and configurable by a pilot, the way cars can be remapped and adjusted to improve handling. a search lead me to the Ctrl key thing, but seriously...can anyone actually use it in combat? i use the Beeb configuration and my fingers don't bend that way. a far more logical suggestion to me would be to use the Caps/scroll lock, so you flick it on when you get a red status, and turn it off after. you really shouldn't hav eto try and combat keeping one finger awkwardly stretched over pressing on a key.
If you want to change the rock and roll of your ships, have a peek at the innards of Hard Way (read the bit about Warp Drive)
Edited to add: Tsoj's remap of his Keyboard (just below) is found here
Last edited by Cholmondely on Tue Jun 28, 2022 10:22 pm, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: In-game keyboard configuration
I use it in almost every combat situation, I find it very useful for small targets. My keyboard layout is configured such that it is very natural to use it (I use the right Ctrl key, and it is right beside the arrow keys, which I use for speed (up, down), laser (right), and ECM (left)).Killer Wolf wrote: ↑Tue Jun 28, 2022 8:43 pma search lead me to the Ctrl key thing, but seriously...can anyone actually use it in combat?
- phkb
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Re: In-game keyboard configuration
Theoretically, nothing. If the keypress worked before, it should work after. But testing always helps.Cholmondely wrote: ↑Tue Jun 28, 2022 3:28 pmWhat will be the effect on the .oxp's which introduce new key-press combinations?
Not being a native Linux speaker, I can't comment too much on these options. If you can reconfigure the keyboard before you get into Oolite, and it works for you, that's great. The idea behind this update is that you should be able to configure the keyboard without needing to do funny things to the underlying keyboard config. However, I've stayed away from making use of things like the Capslock, Numlock and ScrollLock keys. One reason is that the capslock is used by Oolite for a particular purpose (switching on/off the camera controls on the external view), and another is, by their nature, these keys are toggles, which work differently to all the other keys. I'm sticking with the standard keys for now - things are complicated enough as it is!
The goal of this update was to add keyboard settings inside the game itself, not to change what any of those keys does, or how it works. The idea of using one of the toggle keys for that function sounds like a great change, but it needs to come after we've got our existing controls working successfully as part of this update.Killer Wolf wrote: ↑Tue Jun 28, 2022 8:43 pmis it possible to add in something to configure the damping/precision control?
- Slartibartfast
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Re: In-game keyboard configuration
Hi Admiral
the simple trick ( mapping "Space" to "Capslock" ) should show, that
no scancode is used by Oolite/Linux -- thats all
the "Capslock/Omega" example -- should describe further possibilities
matthias
!!! big miss understanding !!things are complicated enough as it is!
the simple trick ( mapping "Space" to "Capslock" ) should show, that
no scancode is used by Oolite/Linux -- thats all
the "Capslock/Omega" example -- should describe further possibilities
matthias
Oolite 1.91 / Imp. Trader ( slighly modified ) on Lubuntu 22.04 LTS on AMD64 2x 3800+ ,
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: In-game keyboard configuration
Ah! Well, with this update, Oolite *will* be using scancodes, that are then translated into a unicode value.Slartibartfast wrote: ↑Tue Jun 28, 2022 11:51 pmthe simple trick ( mapping "Space" to "Capslock" ) should show, that
no scancode is used by Oolite/Linux -- thats all
- Slartibartfast
- Deadly
- Posts: 175
- Joined: Mon Jan 21, 2008 3:54 pm
Re: In-game keyboard configuration
Hi
slartibartfast
oh man! -- a lot of workOolite *will* be using scancodes, that are then translated into a unicode value.
slartibartfast
Oolite 1.91 / Imp. Trader ( slighly modified ) on Lubuntu 22.04 LTS on AMD64 2x 3800+ ,
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
ATI Radeon R7240 XFS / Samsung TV 40" 1080p
C-Media CMI8738 / Yamaha RX-V575 / DIY-Speaker
Logitech Attack3 & standard german keyboard
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
Re: In-game keyboard configuration
i have, it just changes the yaw/roll values, which i've done myself. that doesn't help much - it slows your manoueverability in combat and makes it worse in trying to get a bead on enemies in dogfights when you're in close and zipping all over the place. what i want is agility but damping the result far faster than the stock game does.Cholmondely wrote: ↑Tue Jun 28, 2022 9:15 pmHave you seen Keyboard Cobra?Killer Wolf wrote: ↑Tue Jun 28, 2022 8:43 pmis it possible to add in something to configure the damping/precision control? i'm still finding the ship handling awful compared to how the Beeb ship responded, the damping should - IMHO - be both different for ships of varying sizes and agilities, and configurable by a pilot, the way cars can be remapped and adjusted to improve handling. a search lead me to the Ctrl key thing, but seriously...can anyone actually use it in combat? i use the Beeb configuration and my fingers don't bend that way. a far more logical suggestion to me would be to use the Caps/scroll lock, so you flick it on when you get a red status, and turn it off after. you really shouldn't hav eto try and combat keeping one finger awkwardly stretched over pressing on a key.
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Re: In-game keyboard configuration
You can try usingKiller Wolf wrote: ↑Wed Jun 29, 2022 9:58 amwhat i want is agility but damping the result far faster than the stock game does.
"flight-arrow-key-precision-factor" = [0.05 ... 1.0]
in .GNUstepDefaults to adjust the damping speed.- Cholmondely
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Re: In-game keyboard configuration
After playing Oolite for a bit, I eventually bought a HOTAS. It transforms my game, very much for the better. More enjoyable, much more immersive, and more control over my movement for combat (not that I'm much good at it, but it definitely helps me). Ever thought about giving a joystick (or some such) a go?Killer Wolf wrote: ↑Wed Jun 29, 2022 9:58 ami have, it just changes the yaw/roll values, which i've done myself. that doesn't help much - it slows your manoueverability in combat and makes it worse in trying to get a bead on enemies in dogfights when you're in close and zipping all over the place. what i want is agility but damping the result far faster than the stock game does.
Last edited by Cholmondely on Wed Jun 29, 2022 11:55 am, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: In-game keyboard configuration
Joysticks and splines: customisable precision control. Cholly - that HOTAS link seems to go nowhere.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
- Archivist
- Posts: 5365
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: In-game keyboard configuration
It does now. Thank you!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Killer Wolf
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Re: In-game keyboard configuration
hmm, i'm not seeing that, just some "humbletrash" entries and save directory etc.another_commander wrote: ↑Wed Jun 29, 2022 10:05 amYou can try usingKiller Wolf wrote: ↑Wed Jun 29, 2022 9:58 amwhat i want is agility but damping the result far faster than the stock game does."flight-arrow-key-precision-factor" = [0.05 ... 1.0]
in .GNUstepDefaults to adjust the damping speed.