Re: Hoopy Casino
Posted: Mon Nov 10, 2014 8:32 pm
<grins> We once had rainbow spacedust (though only briefly, as it was a bug).Amah wrote:colours... all those pretty colours...
<grins> We once had rainbow spacedust (though only briefly, as it was a bug).Amah wrote:colours... all those pretty colours...
What? Like space fireflies?Cody wrote:<grins> We once had rainbow spacedust (though only briefly, as it was a bug).Amah wrote:colours... all those pretty colours...
Thankfully, animated neon signs a la Griff's Trade Outposts are not really practical here..spara wrote:So much neon, you better have sunglasses when you dock/launch
Maybe it could be done by a simplified version of the F8 trading screen? The player could buy bets at C*10 (or C*100, or whatever) a go against a list of the six "commodities". Once the bets are placed, the dice are rolled and the player wins or loses accordingly.spara wrote:I'm also itching to make more games. That Crown and Anchor game looks interesting, but it has a betting system that requires a lot of head scratching to make it work intuitively.
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface. The player is simply a spectator, watching from an observation window in the casino. Place bets on who will vaporise the other.Amah wrote:Like that Idea disembodied, kind of horse/dog race betting.
<grins> My money's on the Mamba!Potential Debris wrote:Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface.
Ooh, a nicely nasty idea, that!Potential Debris wrote:Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface. The player is simply a spectator, watching from an observation window in the casino. Place bets on who will vaporise the other.
And of course, if you were approaching the station from the outside, there's a chance you would see a gladiator match in progress. If you decide to intervene, BOTH ships would turn on you for spoiling their fight! Would it be possible to create a visible but permeable "light wall" in space? Six of them together could make a cube-shaped arena, with the fight going on inside and automated warnings for anyone who approaches too close.Redspear wrote:Good work CaptSolo and spara looking very nice.
Gladiator idea is nice in that the essential components are already in game. A variable pilot skill/accuracy that was hidden from the player might spice things up a bit; perhaps you don't know their skill but you do get told a little of their 'form'.
Perhaps there's a relatively small arena and there are some asteroids/debris/innocents (perhaps dependant on system goverment) for them to dodge/maneuver around too...