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Re: Hoopy Casino

Posted: Mon Nov 10, 2014 8:32 pm
by Cody
Amah wrote:
colours... all those pretty colours...
<grins> We once had rainbow spacedust (though only briefly, as it was a bug).

Re: Hoopy Casino

Posted: Mon Nov 10, 2014 8:50 pm
by Fatleaf
Cody wrote:
Amah wrote:
colours... all those pretty colours...
<grins> We once had rainbow spacedust (though only briefly, as it was a bug).
What? Like space fireflies?

Just might have given Smivs an idea :wink:

Re: Hoopy Casino

Posted: Mon Nov 10, 2014 11:07 pm
by Smivs
Hmmmm......

Re: Hoopy Casino

Posted: Tue Nov 11, 2014 8:36 am
by spara
Looks like that trippy bgs tunnel might have some Vegas appeal in it. I'll try make something better out of it then.

How about the market? Should something be done about it? It's known to be easily exploited, but then again it's clearly intended to be exploitable. Should it be toned down a bit? Maybe put some limiter to the quantities or something? At some point it needs to be rewritten for 1.82 anyway.

I'm also itching to make more games. That Crown and Anchor game looks interesting, but it has a betting system that requires a lot of head scratching to make it work intuitively. In par with Hoops would be Heads and Tails, but that's a bit boring as the odds are so simple. And maybe at some point there will be Video Poker. If only I had more time...

Re: Hoopy Casino

Posted: Tue Nov 11, 2014 11:07 am
by spara
So much neon, you better have sunglasses when you dock/launch :mrgreen:

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Re: Hoopy Casino

Posted: Tue Nov 11, 2014 12:28 pm
by Diziet Sma
spara wrote:
So much neon, you better have sunglasses when you dock/launch
Thankfully, animated neon signs a la Griff's Trade Outposts are not really practical here.. :lol:

Re: Hoopy Casino

Posted: Tue Nov 11, 2014 12:50 pm
by Disembodied
spara wrote:
I'm also itching to make more games. That Crown and Anchor game looks interesting, but it has a betting system that requires a lot of head scratching to make it work intuitively.
Maybe it could be done by a simplified version of the F8 trading screen? The player could buy bets at C*10 (or C*100, or whatever) a go against a list of the six "commodities". Once the bets are placed, the dice are rolled and the player wins or loses accordingly.

Re: Hoopy Casino

Posted: Tue Nov 11, 2014 10:14 pm
by Amah
Like that Idea disembodied, kind of horse/dog race betting.

What about a one armed bandit slot machine? Ships flying loopings, slowing down and if three of the same kind stop in front of you, you win?

Re: Hoopy Casino

Posted: Wed Nov 12, 2014 11:57 am
by Potential Debris
Amah wrote:
Like that Idea disembodied, kind of horse/dog race betting.
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface. The player is simply a spectator, watching from an observation window in the casino. Place bets on who will vaporise the other.

Re: Hoopy Casino

Posted: Wed Nov 12, 2014 12:01 pm
by Cody
Potential Debris wrote:
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface.
<grins> My money's on the Mamba!

Re: Hoopy Casino

Posted: Wed Nov 12, 2014 12:21 pm
by Disembodied
Potential Debris wrote:
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface. The player is simply a spectator, watching from an observation window in the casino. Place bets on who will vaporise the other.
Ooh, a nicely nasty idea, that!

Re: Hoopy Casino

Posted: Fri Nov 14, 2014 12:41 am
by Redspear
Good work CaptSolo and spara looking very nice.

Gladiator idea is nice in that the essential components are already in game. A variable pilot skill/accuracy that was hidden from the player might spice things up a bit; perhaps you don't know their skill but you do get told a little of their 'form'.

Perhaps there's a relatively small arena and there are some asteroids/debris/innocents (perhaps dependant on system goverment) for them to dodge/maneuver around too...

Re: Hoopy Casino

Posted: Fri Nov 14, 2014 12:09 pm
by Potential Debris
Redspear wrote:
Good work CaptSolo and spara looking very nice.

Gladiator idea is nice in that the essential components are already in game. A variable pilot skill/accuracy that was hidden from the player might spice things up a bit; perhaps you don't know their skill but you do get told a little of their 'form'.

Perhaps there's a relatively small arena and there are some asteroids/debris/innocents (perhaps dependant on system goverment) for them to dodge/maneuver around too...
And of course, if you were approaching the station from the outside, there's a chance you would see a gladiator match in progress. If you decide to intervene, BOTH ships would turn on you for spoiling their fight! Would it be possible to create a visible but permeable "light wall" in space? Six of them together could make a cube-shaped arena, with the fight going on inside and automated warnings for anyone who approaches too close.

Re: Hoopy Casino

Posted: Sat Nov 15, 2014 11:40 am
by spara
Updated Hoopy Casino is about done including Solo's retouched station, a dice game and video poker. A little testing is in order before going public, so if anyone wants to help a bit, pm me and I'll share the test version with you.

Re: Hoopy Casino

Posted: Tue Nov 18, 2014 5:54 pm
by CaptSolo
Testing updated hOopy Casino. Games available from F4 screen. You can use mouse to choose which cards to hold. I got two pair from the draw, Jacks and Nines. Good job, Spara.
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