Brainstorming
Thoughts for an update of this OXP
Aim: to make LitF more believable - and to amalgamate other oxp's which create elements of station geography.
1) Simplest changes.
•Add in more venues:
a) More bars/hotels (for station workers, the poor, pirates, traders, bounty hunters, GalCop cops, the rich,
etc...)
b) More churches - replace the Church of the Cosmic Wanderer (for which I've seen no lore) with the Church of Giles the Creator, Witchspace Lobster (on Lobster Worlds), Happy Eye, Zenarchy, St Herod?, Church of the Holy Witchspace Guard?, Randomius Factoria and any others which we can come up with some Lore for...
c) More passenger lounges and cinema halls?
d) Gentleman's Club? Feudal systems and Dictatorships only?
e) Library? Smoking area? News Room? Gambling Den? Meditation room? Restaurants? Shops? Fashion? Food?
•Add in more to do at the venues
1) Books in the Bookshops & Library (culled from Ship's Library OXP and elsewhere here on the bulletin boards) - can we download an oxz from within Life in the Frontier if one buys say "Extracts from the Tre Clan" in the shop, adding it to the ManagedAddOns folder?
2) Service in the church with sermon (can you manage not to sleep through it?) and charity collection.
3) Buy a single drink at the bar.
2) Complex changes.
(i) different floor plans for dodos/icos/rock hermits etc
There are two different ideas here:
i a) to have differences between coriolis, ico & dodo stations. And Rock Hermits.
And then (for v.2.0) several of the more popular oxp stations (Tori & Superhubs?).
i b) to have minor differences between stations of the same type (number of hotels, number of bars
etc., maybe some stuff depending on system -
eg Church of the Witchspace Lobster for Lobstoid worlds).
Maps for changing geographies
Maybe have rough general maps giving the station floors with notes that hotels are mostly on this floor and bars are mostly on that, rather than the current floor plan which lists everything available on each floor (thus requiring a new floor plan for every change in the number of bars if we had different possibilities in, say, the Coriolis stations). We could then allow the number of bars and hotels to vary from Coriolis station to Coriolis station without requiring a new map each time.
The
better solution would be to have a more accurate map and the station architecture determined more randomly (along the lines of what LittleBear has managed in his Galactic Almanac OXZ where the
"random" seed for each solar system means that the choices remain the same when it is revisited. I fear that this would mean an
utterly stupendous amount of work in (i) determining the parameters for each station & (ii) finding a way to produce a station map from it all.
(ii) integrating other oxp's with the various station geographies (for LitF v.2.0)
Hints should be added to the station bars (ideally with different types of hints in different bars)
Smugglers introduces meetings with the DockMaster & Black Markets and GalCop Security Kiosks.
Diplomancy introduces an Embassy zone (to Concourse C?)
Home System's investments moved from the F3 screen to an office in the station (to Concourse C?)
Phkb's Security Kiosks (
GalCop's Most Wanted/
Bounty System) moved to the GalCop precinct
New Cargoes' speciality markets, auctions, trade floors etc (to Concourse C?)
First Finance oxp's bank (to Concourse C?)
Equipment Storage's warehouse to Storage
Combat Simulator's simulator (to Olympian Square?)
GNN news coming in over the "Tannoy" system
Station Dock Control - firstly to have the list of docking/docked ships on display in (eg) bars, and then eventually to be able to meet the NPC's from those ships.
Mining Contracts - incorporate these into the Rock Hermit layouts (and correct typos!)
Have I missed any oxp's?
(iii) Meet somebody? (this could be the opening of a major can of worms!). Meet a local station resident who could eventually give one a discount? Or a lead into a mission? (v.3.0?)
(iv) Integrate F3/F3F3 screens? Introduce a number of Ship's chandleries - more variety with a range in prices? (v.2.0)
LitF version 2.0
•Add in Integration with the other OXP's listed above (this will add more locations)
•Add in Integration with F3/F4/F8 screens (you can do it from inside your ship - or you can go there in person)
•Start adding in new floor plans for .oxp stations & dockables (
eg. Tetra, Octo, Torus, Superhub, Comstores, Sothis, Nephthys, Hathor, TCA, Riredi, TOGY dodo, liners
etc.) I think here it make make sense to restrict the operation to the more modern/better looking .oxp's.
•Add in non-oxygenated RH's (will need to modify Astronaut.oxp)
LitF version 3.0
•
Full integration with Station Dock Control - allowing interaction with pilots (and crew) of other docked ships. See
here
•Start including BB's missions/bulletin board?
•Add in a view from the more expensive bars/hotel lobbies of the rotating planet (as currently seen on the F7 screen)
References:
*
The Dark Wheel - especially Chapter 6; *
Imprint - especially Chapters 2 & 6
*
Coriolis Station (Oolite) - especially Phantorgorth's Coriolis Interior
Edited to add in ideas for the future versions