Re: [Release] RandomHits 1.6
Posted: Sun Dec 01, 2013 8:19 pm
Absolutely not annoying. I'm following with a lot of interest, and very little time to play and test.
Please, keep going.
Please, keep going.
For information and discussion about Oolite.
https://bb.oolite.space/
Thanks for reporting. Sounds like a bug alright. Which version are you using, 1.6 or a newer test version? Which mark (ship type) gives this behavior? Was there something suspicious in the log? Pm or post here please.Commander Tricky wrote:It's happened a couple of times now where I destroy the mark and (s)he ejects in her escape pod, but the escape pod carries no name (it is just called 'escape pod') and I get no credit for killing the mark when I dock (just get told what a numpty I am for letting the mark escape). This appears to be some kind of bug.
There was a severe plist error in 1.5.3, so I suggest that you upgrade. Not sure it affects your case though. Plus there are a couple of cool new ships in 1.6 .Commander Tricky wrote:I'm using 1.5.3 - should I upgrade to 1.6?
I think the last ship was a Vampire. I may be wrong on that. It's not that annoying cos I'm after the kills rather than the dosh (about 47 away from Elite rating at the moment ).
I will check the log.
It was the note of the aft laser that woke me. Those out of the missions RH ships are there for ambiance, not for challenge. Although they are probably a bit tougher that their vanilla versions as they might have other upgrades. Then again Imperial Courier is always something to be shunned, with or without an aft laser.Zireael wrote:Oh wow, glad to see Commander Mara's log inspired someone!
Just be aware that I've only gone through the first 6300 or so lines of the roughly 14000 lines in the script, so there's still more to be done. Eventually I'll continue the proofreading work...!spara wrote:* Applied language fixes by Keeper to the descriptions.plist
Oh yes. Brilliant (and tedious) work even in an unfinished state. If you finish it, I'll be happy to include it, as well as the new Cat model, if Staer9 finishes it at some point. And maybe there will be new Griff ships to put in at that point too...Keeper wrote:Just be aware that I've only gone through the first 6300 or so lines of the roughly 14000 lines in the script, so there's still more to be done. Eventually I'll continue the proofreading work...!spara wrote:* Applied language fixes by Keeper to the descriptions.plist
Ah good suggestion. I'll do an entity dump and see what is missing, but in the last few instances I've flown all round the system and not been able to find the target. Not just up and down the main spacelane.Commander McLane wrote:Are you sure that they don't appear at all, or do you just mean that you didn't find them? You can check for the former by making an entity dump into your latest.log, and check for the presence of the target, even if you're on a deployment version of Oolite.
The usual reminder applies as well: the targets are added at (and subsequently move along) the straight line between witchpoint and main station, not the usual corridor between witchpoint and planet. Thus, when flying along the corridor, chances are that you'll miss them.
Note also that the latest version uses random shipnames oxp (if present) for marks, so you have to identify the mark by ship name, not pilot name. Ship name can be checked from f5-f5 screen.Sendraks wrote:Ah good suggestion. I'll do an entity dump and see what is missing, but in the last few instances I've flown all round the system and not been able to find the target. Not just up and down the main spacelane.Commander McLane wrote:Are you sure that they don't appear at all, or do you just mean that you didn't find them? You can check for the former by making an entity dump into your latest.log, and check for the presence of the target, even if you're on a deployment version of Oolite.
The usual reminder applies as well: the targets are added at (and subsequently move along) the straight line between witchpoint and main station, not the usual corridor between witchpoint and planet. Thus, when flying along the corridor, chances are that you'll miss them.
Plus I usually fly witchpoint > station beacon rather than towards the planet.