Re: Quote of the week!
Posted: Mon Nov 24, 2014 6:15 am
Good joke - as was the 'mostly harmless'.Cody wrote:Seeing as how some have complained about 1.80, perhaps Oolite: Too Dangerous would suit.
For information and discussion about Oolite.
https://bb.oolite.space/
Good joke - as was the 'mostly harmless'.Cody wrote:Seeing as how some have complained about 1.80, perhaps Oolite: Too Dangerous would suit.
synchromesh wrote:WHAT !!!Mike Evans wrote:I don't think any of the design team has ever played Oolite
Its only the best game remake that ever did the original justice......
vjek wrote:Well that's frightening and enlightening at the same time.Mike Evans wrote:I don't think any of the design team has ever played Oolite
efb wrote:how come oolite can manage to run an offline market system?
In fairness, "roll some random numbers and hope that no-one notices the prices change faster on the 20 minute round trip between two close systems than they do on the 30 minutes it takes to get down the spacelane..." is pushing the definition of "run".Diziet Sma wrote:efb wrote:how come oolite can manage to run an offline market system?
Very true.. I just found the post amusing in its plaintiveness..cim wrote:In fairness, "roll some random numbers and hope that no-one notices the prices change faster on the 20 minute round trip between two close systems than they do on the 30 minutes it takes to get down the spacelane..." is pushing the definition of "run".
See this thread; "ED is OOlite".Wildeblood wrote:Where do I find that remark from Mike Evans in its context, I could use a good chuckle?
Dunno.. but I wouldn't be surprised if it turned out to be the one factor that keeps politicians alive and healthy.Wildeblood wrote:And what is it about human nature that makes us find people obviously lying to be amusing?
Interesting read, and of course I was delighted to see this postDiziet Sma wrote:See this thread; "ED is OOlite".Wildeblood wrote:Where do I find that remark from Mike Evans in its context, I could use a good chuckle?
Well, it's gone downhill quite a bit of late.. it wasn't always anything like that bad, though there were always a few prats.Wildeblood wrote:I'd never looked at the Frontier forums until a week ago, but from what I've read this week they seem to be mostly dickheads. It's a bit of a lesson in environment/expectations shaping behaviour, too: I see at least one poster who is well-behaved on the Limit Theory forum being a dickhead on the Frontier forum.
Amen! And there's the issue of scale, too: the chance that the arrival of one shipload of stuff would affect the planetary market price is pretty slim.Wildeblood wrote:Rolling random numbers is all that is required to simulate real world markets, cim. IRL market prices follow a random walk, they are determined by the actions of people, but they are not deterministic. Game creators adding more complication to their attempts to "simulate" markets are just wasting their time.
There's a level of complication in terms of what the output of the random numbers does that needs to be there. Oolite's trading would be very different if, for example, the system economy number wasn't used to weight the output of the random step.Wildeblood wrote:Rolling random numbers is all that is required to simulate real world markets, cim. IRL market prices follow a random walk, they are determined by the actions of people, but they are not deterministic. Game creators adding more complication to their attempts to "simulate" markets are just wasting their time.
In Oolite where the minimum planet population is still most of a billion, possibly. In Elite Dangerous where the minimum measurable system population is around a thousand? A single big freighter could probably carry everything they needed for the year except for food, water and oxygen. Maybe those too, if it was big enough.Disembodied wrote:Amen! And there's the issue of scale, too: the chance that the arrival of one shipload of stuff would affect the planetary market price is pretty slim.
There are some big systems.cim wrote:In Oolite where the minimum planet population is still most of a billion, possibly. In Elite Dangerous where the minimum measurable system population is around a thousand? A single big freighter could probably carry everything they needed for the year except for food, water and oxygen. Maybe those too, if it was big enough.Disembodied wrote:Amen! And there's the issue of scale, too: the chance that the arrival of one shipload of stuff would affect the planetary market price is pretty slim.
Also it depends what trade goods you pick: spin something like Osmium or another rare heavy metal out of Minerals or Alloys as a distinct good, and an Adder can carry enough in its hold to supply 21st century Earth for over a year.
System with most Inhabitants (federation) - G 203-47 with a population of 31.6 Billion
System with most Inhabitants (alliance) - He Bo with a population of 24.4 Billion
System with most Inhabitants (independent) - Aeternitas with a population of 18.6 Billion
System with most Inhaditants (empire) - Ch'Eng with a population of 20.0 Billion