Good joke - as was the 'mostly harmless'.Cody wrote:Seeing as how some have complained about 1.80, perhaps Oolite: Too Dangerous would suit.
Quote of the week!
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Re: Quote of the week!
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Re: Quote of the week!
synchromesh wrote:WHAT !!!Mike Evans wrote:I don't think any of the design team has ever played Oolite
Its only the best game remake that ever did the original justice......
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Quote of the week!
vjek wrote:Well that's frightening and enlightening at the same time.Mike Evans wrote:I don't think any of the design team has ever played Oolite
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Quote of the week!
efb wrote:how come oolite can manage to run an offline market system?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Quote of the week!
Where do I find that remark from Mike Evans in its context, I could use a good chuckle? And what is it about human nature that makes us find people obviously lying to be amusing?
Re: Quote of the week!
In fairness, "roll some random numbers and hope that no-one notices the prices change faster on the 20 minute round trip between two close systems than they do on the 30 minutes it takes to get down the spacelane..." is pushing the definition of "run".Diziet Sma wrote:efb wrote:how come oolite can manage to run an offline market system?
New Cargoes does have dynamic and persistent market collapses (in both supply and demand) that can react to player actions ... but the size of the eight charts is such that actually noticing them might be tricky.
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Re: Quote of the week!
Very true.. I just found the post amusing in its plaintiveness..cim wrote:In fairness, "roll some random numbers and hope that no-one notices the prices change faster on the 20 minute round trip between two close systems than they do on the 30 minutes it takes to get down the spacelane..." is pushing the definition of "run".
Didn't have the heart to tell him just how basic the core Oolite market system really is.. what FD have done is several orders of magnitude more complex.
See this thread; "ED is OOlite".Wildeblood wrote:Where do I find that remark from Mike Evans in its context, I could use a good chuckle?
Dunno.. but I wouldn't be surprised if it turned out to be the one factor that keeps politicians alive and healthy.Wildeblood wrote:And what is it about human nature that makes us find people obviously lying to be amusing?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Quote of the week!
Rolling random numbers is all that is required to simulate real world markets, cim. IRL market prices follow a random walk, they are determined by the actions of people, but they are not deterministic. Game creators adding more complication to their attempts to "simulate" markets are just wasting their time.
Thanks, Dizzy. I found the link you posted in the other thread after I asked.
Thanks, Dizzy. I found the link you posted in the other thread after I asked.
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Re: Quote of the week!
Interesting read, and of course I was delighted to see this postDiziet Sma wrote:See this thread; "ED is OOlite".Wildeblood wrote:Where do I find that remark from Mike Evans in its context, I could use a good chuckle?
<Thanks for the plug, Geraldine>
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Re: Quote of the week!
I'd never looked at the Frontier forums until a week ago, but from what I've read this week they seem to be mostly dickheads. It's a bit of a lesson in environment/expectations shaping behaviour, too: I see at least one poster who is well-behaved on the Limit Theory forum being a dickhead on the Frontier forum.
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Re: Quote of the week!
Well, it's gone downhill quite a bit of late.. it wasn't always anything like that bad, though there were always a few prats.Wildeblood wrote:I'd never looked at the Frontier forums until a week ago, but from what I've read this week they seem to be mostly dickheads. It's a bit of a lesson in environment/expectations shaping behaviour, too: I see at least one poster who is well-behaved on the Limit Theory forum being a dickhead on the Frontier forum.
The rot seemed to really take off after the underhanded way the cancellation of offline mode was handled. Couple that with the slowly dawning realisation that many features promised for launch were going to be absent, and "added later", and that what features are in, are often "bare minimum" versions of what had actually been promised, and the scene was set for a steadily mounting outpouring of anger on one side, and rabid fanboi-ism on the other. Many of the forum members themselves are quite vocally dismayed at the recent toxic atmosphere in the forum. The game is clearly being rushed to market before it's really ready, and a look at the public financials for the company reveals why, and why, around a year ago, they had to commit to a pre 2014 xmas release.
Many die-hard fans have now realised that FD's word on what's in, and what's not, is actually worth very little, and FD has lost a huge amount of goodwill over the entire mess, and the way it's been mishandled, all of which has spilled over into the tone of the forum. It's no different than any workplace.. if the atmosphere is toxic, if morale is low, and attitudes are bad, don't look to the rank and file for the cause, take a good hard look at upper management.. because shit always flows downhill.
Hopefully, after release, FD can start to make good on all the things that ought to have been in the game before it was released.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Quote of the week!
Amen! And there's the issue of scale, too: the chance that the arrival of one shipload of stuff would affect the planetary market price is pretty slim.Wildeblood wrote:Rolling random numbers is all that is required to simulate real world markets, cim. IRL market prices follow a random walk, they are determined by the actions of people, but they are not deterministic. Game creators adding more complication to their attempts to "simulate" markets are just wasting their time.
Re: Quote of the week!
There's a level of complication in terms of what the output of the random numbers does that needs to be there. Oolite's trading would be very different if, for example, the system economy number wasn't used to weight the output of the random step.Wildeblood wrote:Rolling random numbers is all that is required to simulate real world markets, cim. IRL market prices follow a random walk, they are determined by the actions of people, but they are not deterministic. Game creators adding more complication to their attempts to "simulate" markets are just wasting their time.
In Oolite where the minimum planet population is still most of a billion, possibly. In Elite Dangerous where the minimum measurable system population is around a thousand? A single big freighter could probably carry everything they needed for the year except for food, water and oxygen. Maybe those too, if it was big enough.Disembodied wrote:Amen! And there's the issue of scale, too: the chance that the arrival of one shipload of stuff would affect the planetary market price is pretty slim.
Also it depends what trade goods you pick: spin something like Osmium or another rare heavy metal out of Minerals or Alloys as a distinct good, and an Adder can carry enough in its hold to supply 21st century Earth for over a year.
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Re: Quote of the week!
There are some big systems.cim wrote:In Oolite where the minimum planet population is still most of a billion, possibly. In Elite Dangerous where the minimum measurable system population is around a thousand? A single big freighter could probably carry everything they needed for the year except for food, water and oxygen. Maybe those too, if it was big enough.Disembodied wrote:Amen! And there's the issue of scale, too: the chance that the arrival of one shipload of stuff would affect the planetary market price is pretty slim.
Also it depends what trade goods you pick: spin something like Osmium or another rare heavy metal out of Minerals or Alloys as a distinct good, and an Adder can carry enough in its hold to supply 21st century Earth for over a year.
System with most Inhabitants (federation) - G 203-47 with a population of 31.6 Billion
System with most Inhabitants (alliance) - He Bo with a population of 24.4 Billion
System with most Inhabitants (independent) - Aeternitas with a population of 18.6 Billion
System with most Inhaditants (empire) - Ch'Eng with a population of 20.0 Billion
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Re: Quote of the week!
from what I am reading here about the FD forums I am glad I have stayed away. For me Cody summed most of the posts in one word that still has me chuckling ... "commentards"!
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