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Re: Hoopy Casino

Posted: Mon Nov 10, 2014 5:43 pm
by spara
Fooling around with the docking tunnel. Viva Hoopy's.

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Re: Hoopy Casino

Posted: Mon Nov 10, 2014 6:28 pm
by Fatleaf
:shock: :shock: :shock:

Is it called the mega weed effect!
I wants it! Gief gief!!!

Re: Hoopy Casino

Posted: Mon Nov 10, 2014 6:42 pm
by Smivs
ouch! :D

Re: Hoopy Casino

Posted: Mon Nov 10, 2014 8:25 pm
by Amah
:shock: colours... all those pretty colours... :shock:

Re: Hoopy Casino

Posted: Mon Nov 10, 2014 8:32 pm
by Cody
Amah wrote:
colours... all those pretty colours...
<grins> We once had rainbow spacedust (though only briefly, as it was a bug).

Re: Hoopy Casino

Posted: Mon Nov 10, 2014 8:50 pm
by Fatleaf
Cody wrote:
Amah wrote:
colours... all those pretty colours...
<grins> We once had rainbow spacedust (though only briefly, as it was a bug).
What? Like space fireflies?

Just might have given Smivs an idea :wink:

Re: Hoopy Casino

Posted: Mon Nov 10, 2014 11:07 pm
by Smivs
Hmmmm......

Re: Hoopy Casino

Posted: Tue Nov 11, 2014 8:36 am
by spara
Looks like that trippy bgs tunnel might have some Vegas appeal in it. I'll try make something better out of it then.

How about the market? Should something be done about it? It's known to be easily exploited, but then again it's clearly intended to be exploitable. Should it be toned down a bit? Maybe put some limiter to the quantities or something? At some point it needs to be rewritten for 1.82 anyway.

I'm also itching to make more games. That Crown and Anchor game looks interesting, but it has a betting system that requires a lot of head scratching to make it work intuitively. In par with Hoops would be Heads and Tails, but that's a bit boring as the odds are so simple. And maybe at some point there will be Video Poker. If only I had more time...

Re: Hoopy Casino

Posted: Tue Nov 11, 2014 11:07 am
by spara
So much neon, you better have sunglasses when you dock/launch :mrgreen:

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Re: Hoopy Casino

Posted: Tue Nov 11, 2014 12:28 pm
by Diziet Sma
spara wrote:
So much neon, you better have sunglasses when you dock/launch
Thankfully, animated neon signs a la Griff's Trade Outposts are not really practical here.. :lol:

Re: Hoopy Casino

Posted: Tue Nov 11, 2014 12:50 pm
by Disembodied
spara wrote:
I'm also itching to make more games. That Crown and Anchor game looks interesting, but it has a betting system that requires a lot of head scratching to make it work intuitively.
Maybe it could be done by a simplified version of the F8 trading screen? The player could buy bets at C*10 (or C*100, or whatever) a go against a list of the six "commodities". Once the bets are placed, the dice are rolled and the player wins or loses accordingly.

Re: Hoopy Casino

Posted: Tue Nov 11, 2014 10:14 pm
by Amah
Like that Idea disembodied, kind of horse/dog race betting.

What about a one armed bandit slot machine? Ships flying loopings, slowing down and if three of the same kind stop in front of you, you win?

Re: Hoopy Casino

Posted: Wed Nov 12, 2014 11:57 am
by Potential Debris
Amah wrote:
Like that Idea disembodied, kind of horse/dog race betting.
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface. The player is simply a spectator, watching from an observation window in the casino. Place bets on who will vaporise the other.

Re: Hoopy Casino

Posted: Wed Nov 12, 2014 12:01 pm
by Cody
Potential Debris wrote:
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface.
<grins> My money's on the Mamba!

Re: Hoopy Casino

Posted: Wed Nov 12, 2014 12:21 pm
by Disembodied
Potential Debris wrote:
Gladiator combat: Use the combat simulator code to spawn a fight between two ships (eg Krait vs Mamba) above the planet's surface. The player is simply a spectator, watching from an observation window in the casino. Place bets on who will vaporise the other.
Ooh, a nicely nasty idea, that!