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Treasuroid

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Ganelon
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Treasuroid

Post by Ganelon »

I've done a search and read some of the topics containing the term, but I still wonder if the one I ran into last night was unusual.

First time I'd ever seen an object called a treasuroid, but it sounded promising. I have an ore refiner so I pulled up alongside the treasuroid, very close to try breaking it up with the mining laser I have on the starboard side. But instead of breaking up into boulders or splinters, it broke up into about 5 ships. I think they were kraits. This happened in the middle of several hours of play, so my recall is a bit fuzzy..

They were just sort of milling around in a tight knot, didn't immediately go hostile. But I was *very* close in and one of them banged into my hull and then of course they all went hostile. It was a nice little scuffle, though nothing epic. Mostly it was just an interesting and unexpected sort of encounter, and in a few months of playing, I'd never seen a treasuroid before. Is there a logic to it being full of ships, like a pirate base or something? Ships docked in some sort of mine?

Another oddity I ran into was one of the big cargo haulers (a super, I think) was putting out a mayday. I responded but got there just in time to see it blow. Most of the cargo was too big for me to scoop. Like there was one entire ship floating in the mess, for example. I didn't get to look the flotsam and jetsam over for long, since the ships that had taken her out were incoming and apparently had issues with me being too close to their booty. By the time I was done with them, injector fuel was running low and I was out of missiles. Cobra MK IIIs can't carry that much cargo anyway (I was kind of wishing for my old Boa Cruiser at that moment), so I just scooped what little of the cargo was small enough that I could get it and headed off for safer space, wondering what was up with all that.

Another good moment was a bit later when I was out with a couple hired escort vipers and we ran into.. Well, it was at least 20 ships, I'd say, one of them a battleship?? Most of the ones I ended up tangling with personally were offenders, one or two were fugitives. A full-fledged pirate fleet??? Now that was unexpected. That was a good long fight. By the time I finally got down to just me and the battleship, both of my hired wingmen had bought the farm, but the battleship itself wasn't all that tough a customer. Plenty of cargo to scoop, but none of it unusual enough to give a hint as to what the heck a fleet was doing out there. Now *that* was "epic"! Just tooling along out towards the witchpoint with a hired escort, figuring on doing some easy sweeps and you see a couple ships that go red almost immediately.. and then you see a whole slew of ships right behind them on your scanner, pretty much a solid wall, all going hostile. I wish I could have seen the look on my face. Probably: :shock:

What I'm wondering is if any of these things were part of some mission and I just stumbled across them before triggering the mission, or maybe they're just comparatively rare and I hadn't run across them before. With the "pirate fleet", I hadn't hired escorts before, so maybe having hired wingmen results in a greater chance of finding really big furballs to go and get tangled up in?

In any case, they made great game elements, and sure kept it from being a boring night in space. :D [/u]
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Post by Smivs »

I've come across pirate Frigates quite often (with Galactic Navy OXP), but none of the other phenomena you mention are familiar to me.
What OXPs do you have?
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Re: Treasuroid

Post by Eric Walch »

Ganelon wrote:
I've done a search and read some of the topics containing the term, but I still wonder if the one I ran into last night was unusual.

First time I'd ever seen an object called a treasuroid, but it sounded promising.
....
But instead of breaking up into boulders or splinters, it broke up into about 5 ships. I think they were kraits. This happened in the middle of several hours of play, so my recall is a bit fuzzy..
.....
Mostly it was just an interesting and unexpected sort of encounter, and in a few months of playing, I'd never seen a treasuroid before. Is there a logic to it being full of ships, like a pirate base or something? Ships docked in some sort of mine?
I have no idea were this one came from. There is one in cargo_wreck. That one I have installed since years and I always wondered when I would encounter one. It was only last week that I encountered my first "treasuroid" in game. The one from C&W is added in a pirate role with chance of 0.001. And assuming that a normal player has at least 10 different pirate roles installed with a chance of 1, this probably results in adding this tresuroid only in one out of every 1000 systems. Very rare indeed.

However, that one explicit only adds one pirate on destruction, so you probably ran in a more dangerous copy from an other oxp.
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Post by Ganelon »

I have maybe kinda a lot of OXPs installed..
  • Snoopers2.0.3.oxp
    Assassins.oxp
    Commies.oxp
    PlanetFall 1.30.oxp
    BountyScannerv2.0.oxp
    BlOomberg Markets v2.1.oxp
    Ore_processor 1.57.oxp
    hOopyCasino1.0.1.oxp
    Target Autolock Plus 1.10.oxp
    FighterHud.oxp
    Diso.oxp
    longway 1.1.oxp
    BGS-A1.0.oxp
    Lave.oxp
    The Feudal States v1.7.oxp
    Superhubv1.2.oxp
    BigShips 1.02.oxp
    RandomHits1.4.2.oxp
    Griff_Debris_sets135_no_normal_map.oxp
    Generation Ships 1.1.oxp
    Dictators v1.4.oxp
    Hotrods.oxp
    hyperradioHH01.oxp
    Saleza v2.2.oxp
    Shady_blackmonks.oxp
    Hired Guns 1.22.oxp
    custsounds.oxp
    impcourier2.oxp
    shady_sungs_v1.1.oxp
    Missile Analyser 1.2.oxp
    Cargo_wrecks_teaser 1.6.2.oxp
    Taranis 1.2.oxp
    Deep Horizons - Lights Down.oxp
    FuelCollectorV0.06.oxp
    hyperradioJFRG01.oxp
    Rock_Hermit_Locator1.3.2.oxp
    Welcome Mat 1.10.oxp
    GrittyCoriolis.oxp
    Target Reticle 1.2.1.oxp
    Lave Academy 1.20.oxp
    griff_shipset_dizzy's_all_in_1.oxp
    FTZ v0.13.oxp
    PAGroove_Stations_v1.2.1.oxp
    Amen Bricks Megaships.oxp
    mPakRedux.oxp
    Famous_Planets_v2.0.oxp
    Deep Horizons - System Redux 2.oxp
    Taxi_Galactica_Teaser.oxp
    PlanetFall Mission - Taxi 1.10.oxp
    tgy_dev.oxp
    hyperradio1.20.oxp
    adcks_bulk_haulers_v1.4.oxp
    Freaky Thargoids 3.oxp
    AsteroidStorm 4.0.oxp
    Executive Spaceways v2.3.oxp
    Llama.oxp
... pretty sure they aren't all at current update levels either. I've just kind of tossed on anything that looked like fun, took it back out if it did anything I didn't like for gameplay.

I've only ever seen the one Treasuroid. And then I was a bit surprised at the "treasure".. Kinda like hitting a pinata full of wasps. LOL

With the pirate fleet, I think the big ship was just labelled a battleship. This isn't a great pic, but I had the presence of mind when I had it on the ropes and spitting out sparks to take a quick screenshot as a memento of the occasion. Maybe I don't recall the label right and someone can recognise the ship from the pic. I was trying to catch the exact moment when it exploded, but that's kinda hard. LOL

Image

It was by far the longest and toughest fight I've been in here in Oolite so far. The picture isn't the best for composition or clearly showing my prey.. But I remembered how to turn off the HUD at least, and it'll do as a souvenir. I was pleased enough with having actually won that scuffle that it is currently being triumphant wallpaper on my machine.
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Post by Arexack_Heretic »

Yeah, treasuroids are from cargo_wrex.oxp

I thought it funny to have kraits as surprise guardians since they kind of look like splinters.... though that is more from wireframe memories than the modern oolite reality. ( should replace them for custom Kraits in rock-camo and named Splinter. :) )
The idea is that the kraits are parked on the surface of the rock.
( a comms message might make the situation clearer )

the 'roids did not come out quite the way they were planned IIRC, there were some issues with spawned gem/gold/platinum cargopods being empty or something like that.

Anyhow, I left them is as an easteregg.
Seems it worked, their scarcity makes them automatic legends. ;)
Last edited by Arexack_Heretic on Sat Jul 31, 2010 1:14 pm, edited 1 time in total.
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Post by Commander McLane »

The problem of having ships among debris may result from assigning a bad role in one of the ship OXPs. But I have no idea which one it could be.
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Post by Ganelon »

Oh, I wouldn't call it a problem, Commander McLane. A big cargo hauler, it seems quite reasonable that it might be carrying one or more ships in it's hold, destined for some customer or market. Especially when big ships are encountered, quite a bit of the cargo should maybe be things the player can't scoop.

It was unpiloted, of course, and gave me a moment's pause while I tried to figure out if I could get it somehow. I really wasn't expecting to see that, and it was a good game moment.
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Post by Dave McRoss »

Warm feeling for me, this time. A bulk hauler exploded and I managed to save a lot of escape pods.
PS: I discovered that I recovered a bunch of pirates :oops:
My ship list:

Cobra MK 3 - Lepka
Dragon M - Smaug
Python - Boa Pitonato
Cobra MK 3 - Lepka II
Now in a Python ET Special - Shark Panzer

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Post by Cmdr Wyvern »

Arexack_Heretic wrote:
... custom Kraits in rock-camo and named Splinter. :)
Errh! I can hear the complaints of the Jamesons now: "Hey! Some weird looking splinters shot my ass off! WTF?"
:lol: :lol: :lol:

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Post by Star Gazer »

Cmdr Wyvern wrote:
...BTW, snorting coffee out your nose is NOT recommended! Don't ask.
Hhhmmm... ...and it hurts, I seem to remember... :shock:
Very funny, Scotty, now beam down my clothes...
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Re: Treasuroid

Post by slomoe »

They still happen :P mine only had one ship in it and it was dispached quickly, but no treasure was found! oh well
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Re: Treasuroid

Post by Commander Wilmot »

The pirate fleet could be from your tg2_dev.oxp. I have a later version of the toughguys 2.oxp and I often encounter fleets of 10-15 pirate ships flying Imperial Couriers, Isis Interstellar and Benulobiweed ships, along with more standard ships like cobra mk. Is, IIIs, and sometimes the rapier variant, and kraits, sidewinders, etc. And I only noticed these fleets after I installed tg2.
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Re: Treasuroid

Post by Smivs »

TG2 increases the defences and weaponry of standard pirates only, not OXP ships, although the Griff's and Smivs's versions will specifically use ships from these ship sets.
It does, however add generic pirates at Apocalypse and Armageddon level, and therefor if you have other un-related OXPs installed which include ships with 'roles = pirate' these may be spawned as generic pirates. However they will be as per the OXP which includes them, and will not be tougher in any way.
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Re: Treasuroid

Post by Commander Wilmot »

Smivs wrote:
TG2 increases the defences and weaponry of standard pirates only, not OXP ships, although the Griff's and Smivs's versions will specifically use ships from these ship sets.
It does, however add generic pirates at Apocalypse and Armageddon level, and therefor if you have other un-related OXPs installed which include ships with 'roles = pirate' these may be spawned as generic pirates. However they will be as per the OXP which includes them, and will not be tougher in any way.
I never said they would be tougher, I was just saying that I noticed a steep incline in the amount of pirates after installing TG2, specifically the Apocalypse level oxp to my addons.
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Re: Treasuroid

Post by Smivs »

Commander Wilmot wrote:
I never said they would be tougher, I was just saying that I noticed a steep incline in the amount of pirates after installing TG2, specifically the Apocalypse level oxp to my addons.
I don't know about a steep incline. Apocalypse adds three to 'middle-ranking' systems that normally don't get many pirates, so around one in three systems you visit will have three more pirates than usual. Armageddon does add more - five to the 'middle' systems and the witchpoint blockades at many industrial worlds. Of course if one of the added pirates comes with escorts you get them too. :D
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