I Know what the FPS figure refers to and I think I Know what the Objs refers to. But can anyone explain the other numbers?
FPS 27, Objs 178-c799, pwm -8809.75, -4086, 493042.16, TAF:X 1.00
Shift F Frame Speed Setting.
Moderators: winston, another_commander
Shift F Frame Speed Setting.
Elite Commodore 64 1984
Dangerous Oolite January 2010
Right on Commander
Dangerous Oolite January 2010
Right on Commander
pwm is your current position within the system (relative to the imaginary line between planet and witchpoint and in metres.
TAF is the time acceleration factor (game speed-up or slow-down, use left/right arrows whilst paused to adjust).
TAF is the time acceleration factor (game speed-up or slow-down, use left/right arrows whilst paused to adjust).
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- JensAyton
- Grand Admiral Emeritus
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-c799 means 799 potential collisions were evaluated in the last frame.
In the trunk, the entities line looks like this:
Entities: 89 (206, 289 KiB, avg 1438 bytes) - c5
Here, 89 is the number of entities “in the universe”, and 206 is the number of “live” entities. An entity can be “live” but not “in the universe” for a number of reasons: subentities, demo ships, F7 planet previews and the player’s missiles fall into this category, as well as ships which died this frame but haven’t been deallocated yet.
In the trunk, the entities line looks like this:
Entities: 89 (206, 289 KiB, avg 1438 bytes) - c5
Here, 89 is the number of entities “in the universe”, and 206 is the number of “live” entities. An entity can be “live” but not “in the universe” for a number of reasons: subentities, demo ships, F7 planet previews and the player’s missiles fall into this category, as well as ships which died this frame but haven’t been deallocated yet.
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