Ah cool, knew about the red and blue part, but the no-green for shiny i didn't know.Simon B wrote:Thanks - I am bugfixing neolite-core right now so I need to know these things.
A quick way to make the ship very shiny is to remove all the green from the effects map. This is done for the wings on the coriolis where it creates a highly polished look.
Varying the amount of green varies the dullness of the surface. The blue parts are for constant glows of whatever colour the corresponding part of the diffuse texture is, and the red puts in a reddish glow which depends on engine heat.
Since you're working on the core, i have a suggestion:
The first line of your ship entries in shipdata.plist is along the lines of:
Code: Select all
"adder" =
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"neolite-adder" =
This way the ships won't overide the original ships, but well be just as frequent as they currently are.
(you'll also have to change their names in shipyard.plist or no one will be able to buy your ships )
<EDIT> Removed longish suggestion that wouldn't really work.