Trunk: Thargoids now fire missiles instead of Thargons ?!?

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Screet
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Trunk: Thargoids now fire missiles instead of Thargons ?!?

Post by Screet »

Hi,

it looks like there have been some changes with funny effects in the trunk version.

Thargoids now fire different types of missiles instead of Thargons...

Screet
another_commander
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Post by another_commander »

You can expect LOTS of funny things with the latest trunk versions. There must have been at least two refactoring sessions going on at the same time (planets and NPC/player missiles handling).

Enjoy bughunting ;-)
Screet
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Post by Screet »

another_commander wrote:
You can expect LOTS of funny things with the latest trunk versions. There must have been at least two refactoring sessions going on at the same time (planets and NPC/player missiles handling).

Enjoy bughunting ;-)
Yeah, I had fun in the past days, first I couldn't compile due to missing implementations and then Oolite had a strange bug that was causing memory overflow on almost every start, but finally I've been able to build a new version which seemed fine at first, until this strange thargoid launched photon torpedoes at me ;) I would have enjoyed if they were anti thargoid missiles, though and I was happy to ECM the launched military missiles (as they then switch their target to the thargoids which launched them) until a photon torpedo got me :D

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Kaks
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Post by Kaks »

Yep, we're busy breaking Oolite in new and interesting ways.... :roll:

Brb! :P
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Kaks
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Post by Kaks »

Ok, Thargoids are now spewing thargons in trunk as if nothing had ever happened! :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Screet
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Post by Screet »

Kaks wrote:
Ok, Thargoids are now spewing thargons in trunk as if nothing had ever happened! :D
8)

I just tried to figure out where I should look at tomorrow, as soon as my brain got enough coffee, thus you make me pretty happy, especially since this means that I can do some oolite related stuff where I do know what and where to do ;) Thanks!!!

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Sendraks
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Post by Sendraks »

another_commander wrote:
(planets and NPC/player missiles handling).
Planets firing missiles at players? :shock:
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Post by another_commander »

Sendraks wrote:
another_commander wrote:
(planets and NPC/player missiles handling).
Planets firing missiles at players? :shock:
Ack! Retrying:

Code: Select all

(planets               and          (NPC/player missiles handling))
   ^                                               ^
Refactoring session 1                   Refactoring session 2
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Cmdr James
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Post by Cmdr James »

Planetary defense -- seems perfectly reasonable to me :p
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Thargoid
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Post by Thargoid »

Why do I suddenly forsee a bowl of petunias and a whale in the near future? :lol:
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Post by treczoks »

Thargoid wrote:
Why do I suddenly forsee a bowl of petunias and a whale in the near future? :lol:
oh, Naaaaw, thats quite improbable...
[It/we/I] [awoke]. [Identity]:[Undetermined], [Location]:[Undetermined], [Objective]:[Destroy]. [Priorize([Determination]:[Identity])]:[High]. [Execute].
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Captain Tylor
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Post by Captain Tylor »

Sendraks wrote:
Planets firing missiles at players? :shock:
If your fugitive and getting too close to confederacy planet seems logical to me :)
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Diziet Sma
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Post by Diziet Sma »

Thargoid wrote:
Why do I suddenly forsee a bowl of petunias and a whale in the near future? :lol:
I foresee the infinite improbability anti-missile missile.. :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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