Screenshots
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- pagroove
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Nice little ship. Are you planning on releasing them?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Size (approx): 56 x 16 x 70DaddyHoggy wrote:Stats?
Cargo space: 10 TC (Large Cargo Bay +5)
Speed: 0.26 LM
DaddyHoggy wrote:Interesting choice of colouration for the alternating panels...
Thanks.pagroove wrote:Nice little ship.
Yes. Only a few more and then some beta testing to do first.pagroove wrote:Are you planning on releasing them?
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- pagroove
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Zieman wrote:
Size (approx): 56 x 16 x 70DaddyHoggy wrote:Stats?
Cargo space: 10 TC (Large Cargo Bay +5)
Speed: 0.26 LM
DaddyHoggy wrote:Interesting choice of colouration for the alternating panels...
Thanks.pagroove wrote:Nice little ship.
Yes. Only a few more and then some beta testing to do first.pagroove wrote:Are you planning on releasing them?
Nice to seep it bigger. Only the front window lacks a bit on features (read looks a bit 2D)
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Rustybolts
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Have not got a name for it yet ,stats or a role. I originally designed it as something similar to a Hatchling hence the wings filename. Hopefully will have a mission to go with it
STE.+ Firefly/Dragonfly + BlackJacksbullion v.1.23 link below.
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
- pagroove
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Nice ship
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Rustybolts
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Its not the wings that are reversed i just put the cockpit and boosters on backwards to mess with your mindgoran wrote:You have a thing for reversed wings?
Nice ship but I think it's to small for interstellar flight. Maybe as a shuttle...
BTW, it's not so hard as I thought:
Yeah i liked the wings on my Dragonfly S.T after i created it was my favourate feature.
Congrats on first ship, wings would look better backwards though lol
STE.+ Firefly/Dragonfly + BlackJacksbullion v.1.23 link below.
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
- pagroove
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I see a lot of little cute spacecraft lately
Keep'm coming
Nice Work Goran
Keep'm coming
Nice Work Goran
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
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- Joined: Wed Feb 21, 2007 11:52 pm
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Well I like both. Big transporters belong in stable worlds.0235 wrote:yeah, its nice to have smaller ships, instead of the big old transporters
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Did some testing - one Titan & two Cruisers from my upcoming OXP against 2 Thargoid battleships, 4 Thargoid cruisers & 4 Thargoid invaders from Thargorn threat. Quite a show...
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- goran
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I always enjoyed Flash Gordon comics as a kid so I tried to model one of his rockets:
2725 vertices and 5414 faces. There is no "optimize" or "simple" option in Wings. Texture was put together in 5 minutes.
Wish I have time to read this and other similar threads. Will sure do one day. Now is the time for Griff or Simon to put some new screenshots and let our eyes rest from this.
2725 vertices and 5414 faces. There is no "optimize" or "simple" option in Wings. Texture was put together in 5 minutes.
Wish I have time to read this and other similar threads. Will sure do one day. Now is the time for Griff or Simon to put some new screenshots and let our eyes rest from this.
- DaddyHoggy
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I like - very retro!
Are you limited to 4 engine thrusts? Would it be possible to have lots of little ones coming out inline with what I presume was the rocket ring at the back of the dome?
A bit of Griffified normal mapping and lights and that would be sooper-dooper!
Are you limited to 4 engine thrusts? Would it be possible to have lots of little ones coming out inline with what I presume was the rocket ring at the back of the dome?
A bit of Griffified normal mapping and lights and that would be sooper-dooper!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Killer Wolf
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ah man, that's lovely
pity we can't simulate the cheap sparkler effect they used for the engines!
how's the game handle that many faces etc? i dunno if it's due to the rotation stuff, or my cack vid card but when i'm close to my Nuit station the game judders like mad unless i turn the shaders to "simple".
pity we can't simulate the cheap sparkler effect they used for the engines!
how's the game handle that many faces etc? i dunno if it's due to the rotation stuff, or my cack vid card but when i'm close to my Nuit station the game judders like mad unless i turn the shaders to "simple".
- goran
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Thanks.Killer Wolf wrote:ah man, that's lovely
pity we can't simulate the cheap sparkler effect they used for the engines!
how's the game handle that many faces etc? i dunno if it's due to the rotation stuff, or my cack vid card but when i'm close to my Nuit station the game judders like mad unless i turn the shaders to "simple".
I'm running trunk and only tested it as a player ship. When using external views (as in screenshot) there is no fps drop. And I have crappy gf5200. Don't know how to add specific ship (not ships by role).