silly_sad wrote:(1) it is not good to mix classic and "realistic" skins.
(2) the oolite with a lot of OXPs installed ALREADY too slow.
(3) "realistic" skins are... far away from the entire game schematic. it is like a one leg longer than the rest.
(4) "Elite" culture.
I vote for rollback to plain skins.
OR
_moderate_ upgrade of _ALL_ existing ships in the ooneverse (not adding too much visual garbage).
And (please) tell me why planets not always correctly illuminated as it is only star but looks like it is not the only star in a system? It is MUCH CONFUSING when u clearly see a star behind a planet and its visible side is illuminated instead of dark!
(1.74 + Far Sun + Planet Fall)
1) Really? 2048 planets - hundreds of different cultures and races - do you not think, with ship manufacturers trying to please different markets that ships with the same names might "look" different - just take cars here in RL(tm) the VW Golf for example, it's changed a lot in 30 years - boxy to curved, standard models, GTi versions, VR6, R32, pimped and souped up, cut and lowered, hatchbacks, estates, coupes and saloons - I think the ships in Oolite should be at least as diverse as this!
2) Depends on the oxps - depends on the performance of the machine - my own desktop PC: Athlon 2800+, 2.5GB RAM 128MB GF6600GT, chugs a bit, my work laptop: Core2, 6GB RAM, 512MB 9800GT M, no problems at all.
3) As we don't have hyperspacing spaceships for real, it's hard define what's therefore "realistic" - I prefer simply what looks/feels "right" (and that's to me - YMMV)
4) While we all hold Elite very dear - lots of us are 40ish +/- a few years, but Oolite is different, it's not Elite, if I wanted to play Elite I'd fire it up on my C64, or my Amiga, or the DOS version on my PC, or any number of Emulated version or even Elite:TNK. Oolite is fast approaching the point where all the blank bits created by Rob Holdstock when I was 13 are actually in the game - and that's the way I like it!
I say - more, not less!