where do moons come from?

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phonebook
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where do moons come from?

Post by phonebook »

i mean i stick to galaxy one for now, under the principal that until i visit everywhere i'm not switching,

but i see peoples screenshots and there are moons, and i dont see any

are they in different galaxies?
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Svengali
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Post by Svengali »

No. OXPs!
CaptnKevs SystemRedux is one of them .-)
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Post by Cody »

Hi Phonebook.

I think you need the System Redux OXP. All the moons you want.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
phonebook
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Post by phonebook »

thanks for that, i have installed system redux and yes moons aplenty

but not at every system it seems, is that correct? actually the textures seem to be a bit random too, that is to say they seem to turn themselves on and off
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Post by Commander McLane »

phonebook wrote:
but not at every system it seems, is that correct?
Well, even in RealLife™ not every system has them. :wink:

System Redux uses pseudo-random to create moons and additional planets in each system. This means that the number is random within certain parameters, but each time you visit the system, the number (and also the moons) will be the same.

By the way: you can control the maximum number of additional moons and planets through variables in the file "script.js" within the OXP:

Code: Select all

// Set the required number of moons and planets here (from 0 to 4)
this.max_moons = 1;
this.max_planets = 0;
The settings above are my personal choice. I don't want more than one moon per system, and no additional planets. Therefore I get one moon in some systems, and none in others.
actually the textures seem to be a bit random too, that is to say they seem to turn themselves on and off
Turn themselves on and off? What do you mean by that? Like once you look at it the moon is textured, and five seconds later it is plain white (or whatever)? That would be very strange behaviour indeed!

System Redux contains a number of textures for moons, and a number of textures for planets. Again they are assigned to the additional moons and planets pseudo-randomly: A random texture to each planet and moon, but the same texture each time you visit the system.
phonebook
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Post by phonebook »

thnks for that- further investigation has led me to realise the textures only appear at close quarters

i do love th moons- adds a lot to the game
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Post by Kaks »

phonebook wrote:
thnks for that- further investigation has led me to realise the textures only appear at close quarters

i do love th moons- adds a lot to the game
Hi phonebook, I'm really curious about the vanishing textures bit, since it might well be a bug. Have you got any before & after screenshot?

PS: At the moment system redux only changes the system you're in. If that's what you mean by close quarters, then there's no need for screenshots, and no need for bugfixing on my part! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
phonebook
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Post by phonebook »

no i mean flying real close to the main planet reveals the detailed textures, havnt really flown so close to a moon to find out
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Post by Cmd. Cheyd »

Can you post a screen shot with and without the detailed textures?
phonebook
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Post by phonebook »

will do - how do i take screenshots???

haha i really dont know
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Post by Cody »

To quote DH:

Take a screenshot with Shift+8 (i.e. *) this will be saved with your saved games. You then need to host it somewhere like photobucket or your own website and then you put the link to the image between the [ img] [ /img] tags seen at the top of the message window.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by DaddyHoggy »

El Viejo wrote:
To quote DH:

Take a screenshot with Shift+8 (i.e. *) this will be saved with your saved games. You then need to host it somewhere like photobucket or your own website and then you put the link to the image between the [ img] [ /img] tags seen at the top of the message window.
uh-oh! I'm being quoted! :wink:

Had to happen eventually after +3000 posts... :lol:
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Post by Cody »

Nothing wrong with being quoted, DH.
It's when people start paraphrasing you; then you should worry.


Regards
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Sendraks »

The texture issue sounds like a ATI drivers issue. Textures for planets did not always work properly under catalyst drivers prior to 9.6, so if you're using an ATI card and don't have the latest drivers installed, thats probably the reason for the texture weirdness.

If you have an Nvidia card...........I dunno, can only suggest trying the latest drivers.

As to where moons come from, well when a Mummy moon and Daddy moon love each other very much................................ :wink:
Last edited by Sendraks on Mon Sep 14, 2009 1:17 pm, edited 1 time in total.
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Post by Diziet Sma »

Sendraks wrote:
As to where moons come, well when a Mummy moon and Daddy moon love each other very much................................ :wink:
:mrgreen: I have been resisting the urge to use that line since this topic started... :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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