On the other hand, oolite.org traffic for the last month was 61.62% Windows, 22.63% Macs, 14.92% Linux (with a slight bias towards Windows because of two spikes from Windows-specific gaming sites). I wonder how many 1.65 players are out there…another_commander wrote:Based on download statistics for 1.72.2 from our official distribution site, the user base accross platforms, in broad, quick-look terms, is as follows:
Mac: 10.62%
Windows: 73.57%
Linux: 15.80%
OrionArm Space Demo v2.0
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- JensAyton
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I think there are still many. Oolite-PC (the now-obsolete project on Berlios, which points to our current oolite-linux project), was listed as one of the most active on Berlios last week and had approx. 6000 downloads in one day. This means that whenever Oolite is mentioned on the net, people end up downloading 1.65 by default.Ahruman wrote:I wonder how many 1.65 players are out there…
- Lestradae
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..
Guys, couldn't it be that it is time to call it a day and promote the "1.73" version to be the new Oolite standard version?
It being more stable than 1.65 and most oxps already written for much higher versions and it having tons of new features and all?
Just saying
L
Edit: When 1.73 comes out as no-longer-trunk, obviously, that is. I meant.
It being more stable than 1.65 and most oxps already written for much higher versions and it having tons of new features and all?
Just saying
L
Edit: When 1.73 comes out as no-longer-trunk, obviously, that is. I meant.
- JensAyton
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Its site also doesn’t redirect or refer to oolite.org. I tried a couple of times to contact Giles and dajt about fixing that, but no luck. My e-mails to dajt have always bounced, even when he was active…another_commander wrote:I think there are still many. Oolite-PC (the now-obsolete project on Berlios, which points to our current oolite-linux project), was listed as one of the most active on Berlios last week and had approx. 6000 downloads in one day.Ahruman wrote:I wonder how many 1.65 players are out there…
E-mail: [email protected]
the DX) render keeps crashing my screen driver, it does however look like it should... (vista restores it though since it is DX, something it cannot with OpenGL)
OpenGL 1024*768, everything is messed up, looks like old time overheated Graphics card rendering... however the card isn't even stressed ..
its at 50 degrees or something...
I'm on vista 32 bit, using DX 10, but my card is only DX 9 able, and AGP ATI 2600 XT with the latest ATI driver..
OpenGL 1024*768, everything is messed up, looks like old time overheated Graphics card rendering... however the card isn't even stressed ..
its at 50 degrees or something...
I'm on vista 32 bit, using DX 10, but my card is only DX 9 able, and AGP ATI 2600 XT with the latest ATI driver..
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Thanks for reporting back.
Looks like it has problems with Vista then. I should have said that I compiled and tested with XP. And on two different XP systems I never have any crashes or anything.
But I have optimized this for quality. Maybe my system is too fast (E8400 and 1GB graphics card) and I need to test on something older!!
What I can say is that this version needs a lot of texture memory (using 4k textures for all objects). but with 256 or 512 MB you should be fine and otherwise fps are very high (200-400 with VSync disabled and SHADOWTYPE_TEXTURE_MODULATIVE). A much lighter version with 2k textures is in the works.
Some stuff I have been doing lately, mostly new moons:
Looks like it has problems with Vista then. I should have said that I compiled and tested with XP. And on two different XP systems I never have any crashes or anything.
But I have optimized this for quality. Maybe my system is too fast (E8400 and 1GB graphics card) and I need to test on something older!!
What I can say is that this version needs a lot of texture memory (using 4k textures for all objects). but with 256 or 512 MB you should be fine and otherwise fps are very high (200-400 with VSync disabled and SHADOWTYPE_TEXTURE_MODULATIVE). A much lighter version with 2k textures is in the works.
Some stuff I have been doing lately, mostly new moons:
- wackyman465
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- Cmdr James
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The real question is, will we make contact?
- Commander McLane
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I'd say it's unlikely, as we already missed the Space Odyssey a couple of years back.Cmdr James wrote:The real question is, will we make contact?
Oh, and as for the screenshots: Yes, they're pretty, but for a planets an moons which are supposed to be in a different system to ours, they all look too familiar.
Oh, and for those of you who are not on a Windoze: Don't complain, install Celestia!
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[nods] I get a bit bogged down in Aldiss books too sometimes!Just read one book by Aldiss, Non Stop, and even that only half. Didn't think it had a very good plot.
For the asteroid belt / Oort cloud, how about something swarm related? I'm not sure Latin or Greek had collective nouns, so how about:
Effervit (Latin "they swarmed") but it's very likely I've conjugated incorrectly there.
Or "melissaon" = bees, "muaion" = flies in Greek... which would give you a theme too for individual bodies, if you used names of flies. You could then call miners "swatters."
"Swarm" seem to be translated as "ethnos" which is a tribe, not a swarm...
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And we've never been at war with Eurasia OR Eastasia!I'd say it's unlikely, as we already missed the Space Odyssey a couple of years back.
But how could they look any other way? Different systems, but same geophysics and astrophysics...Oh, and as for the screenshots: Yes, they're pretty, but for a planets an moons which are supposed to be in a different system to ours, they all look too familiar.