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station.dockPlayer()
Moderators: winston, another_commander
ahh thanks..another_commander wrote:... because Berlios seems to be down for two days straight now...
Edit: Berlios is back in business. It's in.
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<array>
<integer>99</integer>
<integer>99999999999</integer>
<string>Bugsquashing Dummy Thingy</string>
<string>EQ_BUGSQUASH</string>
<string>Squashes the double equipment appearing because Scanner Filtering is last in line bug.</string>
</array>
And as I wrote earlier: On a clean system like mine the bug is not visible and the demo file from Lestradea shows the equipment only once. (The original stays hidden) Seeing two only happens when tampering with that equipment in different contradictory ways like happens with RS. For one that kept its system free from buggy stuff there is no visible problem here.Kaks wrote:And, just to refresh everybody's memory, forcibly enabling military scanner & countermeasure was not particularly encouraged by anyone on the dev team: IIRC, some unspecified possible bugs were mentioned by yours truly at the time...
My problem with this is that I do not understand these sentencesEric Walch wrote:On a clean system like mine the bug is not visible and the demo file from Lestradea shows the equipment only once. (The original stays hidden) Seeing two only happens when tampering with that equipment in different contradictory ways like happens with RS. For one that kept its system free from buggy stuff there is no visible problem here.
You both set the technical level from 99 to a level at which the original equipment becomes buyable as well you add a duplicate of this equipment.Lestradae wrote:Please, no offence meant, really, I don't understand what you are saying but would very much like to.
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<!-- next item has a TL too high to be available at all -->
<array>
<integer>99</integer>
<integer>1500000</integer>
<string>Military Anti-Scanner Countermeasures (MASC'M)</string>
<string>EQ_MILITARY_JAMMER</string>
<string>Developed from experimental cloaking prototypes, this jamming device stops enemy ships from scanning your craft.</string>
</array>
<!-- next item has a TL too high to be available at all -->
<array>
<integer>99</integer>
<integer>250000</integer>
<string>Military Scanner Filtering</string>
<string>EQ_MILITARY_SCANNER_FILTER</string>
<string>Filters out the jamming signals from MASC'M devices.</string>
</array>
</array>
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{
conditions = ("mission_assassins equal assassins_twentyone", "missionChoice_string equal twentyonea");
do = (
"setMissionImage: assassins.png",
"setMissionMusic: none",
setGuiToMissionScreen,
"addMissionText: room99",
"set: mission_assassins assassins_STAGE11deliver",
"resetMissionChoice",
"set: mission_TL_FOR_EQ_GRAV_MISSILE 1",
"setMissionDescription: assassins_header20b"
);
},
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this.reset = function()
{
if(missionVariables.ANYTHING = null)
{
EquipmentInfo.infoForKey("EQ_MILITARY_SCANNER_FILTER").effectiveTechLevel = 16;
}
}
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station.dockPlayer()
I just tested it, it works, i docked to a behemoth just fine.Lestradae wrote:Back to the former topic:
Will ...
... also work for auto-docking with carriers, actually really any dockable entity?Code: Select all
station.dockPlayer()
Because that would be needed if the transfer shuttle idea should work out completely.
Thanks in advance
L