during a trip to an anarchy system I recently had groups of ships without report about their legal status. They all use escortAI and have the scan class CLASS_NOT_SET like this one:
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[dumpState]: State for <ShipEntity 0x3c821c18>{"Cobra Clipper SAR" ID: 490 position: (9549.17, 3241.59, -574.229) scanClass: CLASS_NOT_SET status: STATUS_IN_FLIGHT}:
[dumpState.entity]: Universal ID: 490
[dumpState.entity]: Scan class: CLASS_NOT_SET
[dumpState.entity]: Status: STATUS_IN_FLIGHT
[dumpState.entity]: Position: (9549.17, 3241.59, -574.229)
[dumpState.entity]: Orientation: (0.759825 - 0.0488681i + 0.0415579j + 0.646955k)
[dumpState.entity]: Distance travelled: 1783.47
[dumpState.entity]: Energy: 256 of 256
[dumpState.entity]: Mass: 160018
[dumpState.entity]: Owner: <ShipEntity 0xecf4c38>{"All Stars Large Freighter" ID: 489 position: (-11805.2, -131.751, 169575) scanClass: CLASS_NOT_SET status: STATUS_IN_FLIGHT}
[dumpState.entity]: Flags: isShip, hasMoved, isSunlit, collisionTestFilter
[dumpState.shipEntity]: Name: Cobra Clipper SAR
[dumpState.shipEntity]: Display Name: Cobra Clipper SAR
[dumpState.shipEntity]: Roles: <OORoleSet 0x2541bc20>{cobraclipper escort hermit-ship hunter pirate rescueship scavenger shuttle sunskim-trader trader}
[dumpState.shipEntity]: Primary role: escort
[dumpState.shipEntity]: Script: <OOJSScript 0x2541bf68>{"oolite-default-ship-script" version 1.73}
[dumpState.shipEntity]: Subentity count: 7
[dumpState.shipEntity]: Behaviour: BEHAVIOUR_FORMATION_FORM_UP
[dumpState.shipEntity]: Destination: (-11973.8, 738.253, 169123)
[dumpState.shipEntity]: Other destination: (0, 0, 0)
[dumpState.shipEntity]: Waypoint count: 0
[dumpState.shipEntity]: Desired speed: 375
[dumpState.shipEntity]: Fuel: 120
[dumpState.shipEntity]: Fuel accumulator: 1
[dumpState.shipEntity]: Missile count: 2
[dumpState.shipEntity.ai]: AI:
[dumpState.ai]: State machine name: escortAI.plist
[dumpState.ai]: Current state: LOOK_FOR_BUSINESS
[dumpState.ai]: Next think time: 123.091
[dumpState.ai]: Next think interval: 0.125
[dumpState.shipEntity]: Frustration: 0
[dumpState.shipEntity]: Success factor: 171082
[dumpState.shipEntity]: Shots fired: 0
[dumpState.shipEntity]: Time since shot: 100010
[dumpState.shipEntity]: Spawn time: 107.841 (10.106 seconds ago)
[dumpState.shipEntity]: Hull temperature: 60
[dumpState.shipEntity]: Heat insulation: 1
[dumpState.shipEntity]: Flags: canFragment
Screet