Agreed. Good idea.pagroove wrote:Thats a good idea. It will give a nice variety of haulersYou could of course, hold a competition.......
Pimp my hauler

Moderators: winston, another_commander
I was thinking of the Oo-haul and UPS Courier OXP's.Sarin wrote:Hmm....I never seen contracts going past like 300 tons...and it is highly unlikely to get two contracts at once with same destination...okay, I haven't been much into contract trading yet...CptnEcho wrote:The planetary production situation is addressed by cargo & passenger contracts to move large quantities from here to there.
Some OXP's increase the number of cargo & passenger options available to Commanders.
hmm...what OXP you had in mind? Can't find any such....
Code: Select all
"RELEASE_CARGO" = {
ENTER = (performStop, "pauseAI: 10");
"SHIP_EMPTY" = ("switchAITo: exitingTraderAI.plist");
UPDATE = ("sendScriptMessage: releaseCargo", "pauseAI: 30");
EXIT = ();
};
Code: Select all
this.releaseCargo = function()
{
if(this.ship.subEntities && this.ship.subEntities.length > 0) // ship still has subentities.
{
var silo = this.ship.spawnOne(this.ship.subEntities[0].primaryRole);
if(silo)
{
silo.setOrientation(this.ship.orientation)
silo.setPosition(this.ship.position.add(this.ship.subEntities[0].position))
}
this.ship.subEntities[0].remove()
}
else this.ship.reactToAIMessage("SHIP_EMPTY");
}
What happened to the dream team??(sorry off-topic)(when it finally gets done)..
Looks like an excellent populator. Makes some ships rare to seeEric Walch wrote:Just to make a start, I added the bigTrader role to dredgers.oxp and uploaded it again as Dredgers v2.2.2. When this new bigTrader.oxp is also installed, dredger.oxp will skip its own spacelane population and leave it to the new oxp to decide when to add the dredgers. Without the new bigTrader.oxp installed you won't see a difference.
I gave the dredgers a low chance of appearing, but as long as it is the only installed oxp with such big traders it will add them more often than before.
The main reason for such an oxp is to give shipbuilders an easy way to add their big ships in Oolite without introducing docking/launching bugs. (docking could already be prevented by using a custom AI, but traders were also random selected as launching ships)
e.g. the original dredger or Ixian _battleship was way to big to dock but still it was added in a way it would try to dock or in a role oolite might use as a launching ship. This was already fixed in the current releases by giving them a custom addition script.
By using a default populator instead of each oxp its own, we don't overpopulate the sky when we install a lot of such self-adding ship oxp's. The populater choses the number to add, independent of the installed number of such ships. And to give it a logic: The addition chance of the big traders increases with the planets productivity.
Gunney:Gunney_Plym wrote: ↑Wed Oct 29, 2008 9:46 pmI'll put up my Titan and Goliath's up as victims if it would help.