That reminds me... the thargoids attack and destroy witchspace nav buoys. This may give the player some time to prepare for an attack. It happened while I was playing the native mission where you have to transport some plans to a station, and the thargoids jump in near witchspace buoys.Zbond-Zbond wrote:Yes, have now seen a Nav Buoy get shot by NPC ship (as well as crashing into it)
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Outer Space Anchovies Against Global Warming
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I was going to rework the way thargoid scanning works. Currently the scan chooses the closest target, whatever it may be. The only exception is that it tries to select the player in preference to anything else.
I was considering changing nav buoys to be only selected if there were no other targets around, but it is a little clumsy. I was wondering if it might be better to have some AI changes, so that a thargoid with nothing to do, instead of just flying to the station, will look for secondary targets.
Do any OXPs make any assumptions about this behaviour? I am not aware of any thargoid/buoy attack OXPs.
I was considering changing nav buoys to be only selected if there were no other targets around, but it is a little clumsy. I was wondering if it might be better to have some AI changes, so that a thargoid with nothing to do, instead of just flying to the station, will look for secondary targets.
Do any OXPs make any assumptions about this behaviour? I am not aware of any thargoid/buoy attack OXPs.