Screenshots
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- ClymAngus
- ---- E L I T E ----
- Posts: 2514
- Joined: Tue Jul 08, 2008 12:31 am
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Ok so wish list for today after seeing all that is.DeepSpace wrote:
The download is 17mb Zip file and you can get it here...
http://www.jblythe.f9.co.uk/files/DeepspaceVid.zip
Enjoy.
Sexy menus
lense flares
exterior camera that pans, tracks and does every other god damn thing.
It would be a bitch of the formula but it should just be a slew of algebra to get something to do that.
Nice vid, gives people a lot to think about.
- DeepSpace
- Deadly
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- Joined: Tue May 29, 2007 6:35 pm
- Location: A small asteroid in the Tionisla System.
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Thanks guys. I think it took about 2 years to get to that point, but that was on and off. RL always gets in the way
Please Griff don't expect too much from my OXP. Its only a graphics change for all the original/standard ships/stations/items in Oolite. There won't be any lens flares or panning external camera's just yet Although if any of the dev guys got those in it would be very nice. Its amazing how getting a simple lens flare in for a star can make it all look very flashy indeed
Please Griff don't expect too much from my OXP. Its only a graphics change for all the original/standard ships/stations/items in Oolite. There won't be any lens flares or panning external camera's just yet Although if any of the dev guys got those in it would be very nice. Its amazing how getting a simple lens flare in for a star can make it all look very flashy indeed
Yes, I do miss that feature very much...especially when I did target a ship and want to switch to an outside cam, either with both mine and the target in view or just how it looks from outside my ship watching towards the target. Especially useful for turreted shipsClymAngus wrote:exterior camera that pans, tracks and does every other god damn thing.
Screet
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- Competent
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- Joined: Fri Mar 06, 2009 10:20 pm
- Location: Look behind you...
This may sound a bit stupid but I can't seem to find where all my screenshots save to and can't find the answer anywhere.
Any help will be greatly appreciated.
Thanks!!
Any help will be greatly appreciated.
Thanks!!
Freddies little pets like trousers. Sometimes Freddie doesn't have enough though so he relies on the neighbours...
"YOUR PET IS EATING MY TROUSERS!"
"YOUR PET IS EATING MY TROUSERS!"
As of 1.73 planet textures can be added directly to planetinfo.plist!
edit: the texture is earth.png, 'borrowed' from system_redux.oxp.
The planet description & non-standard data is from lave.oxp.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
The procedurally generated textures are also miles better than the golfballs we've got in 1.72.2, but I was very pleased with the retextured planets too!
Btw, the blue tinge on the peninsula is due to blue clouds: with 1.73 & detailed planets = on, retextured planets will have a proper atmosphere, with clouds & everything - ok: just moving clouds, really.
Btw, the blue tinge on the peninsula is due to blue clouds: with 1.73 & detailed planets = on, retextured planets will have a proper atmosphere, with clouds & everything - ok: just moving clouds, really.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
How do they look close-up, like for a Planetfall landing?
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
I'll see if I can post a screenie or two with a procedurally generated planet & planetfall later on this evening. The retextured planet looks the same as with system_redux.oxp atm.
Sudden thought: adding normal maps to planets will mean actual mountain ranges & potential headaches for Planetfall... hmmm, will have to think of some ways to minimise the disruption somehow...
Sudden thought: adding normal maps to planets will mean actual mountain ranges & potential headaches for Planetfall... hmmm, will have to think of some ways to minimise the disruption somehow...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)