I would see that the other way round: orbits.oxp doesn't play well with asteroid storm.oxp (and with a couple of other OXP's as well, I would guess). Let's face it: Elite/Oolite is not meant to have Orbits (read: moving planets). If you introduce them, side effects (read: glitches in other OXPs) are to be expected. Same goes for every OXP that changes the basic layout of a system (farsun springs into mind, and the attempts to make Oolite systems into real planetary systems).ClymAngus wrote:One thing I did find quite funky about the new version, is it doesn't play nice with orbits.oxp,
Bottom line: Asteroid Storm is not the OXP that is to blame if it doesn't work well with orbits.oxp.