Interesting - I've been playing with segmented designs for thargoids and thargons. I was trying to give organic-spiny ridges to the thargoids corners, as is textured in.
However, certain documents have been leaked to me from the galactic naval intellegence:
I can have lots of fun with Thargoids because they needn't, indeed: shouldn't, obey the rules. Given that I can put rotating objects in a model, I can have a go making thargoids out of multiple rotating rings.
One effect is to put a rotating torus inside a model - paint difeent colors on the torus and set them to glow. The outer model can have holes cut in it to allow flashes of color to show.
3 toruses set to rotate on different axis creates an eye-watering effect. They can be concentric, or allowed to pass through each other...
A rotating cylinder can be barber-poled for a travelling effect.
What I thought I'd try is putting two toroids tilted so they touch at one point, then set them spinning. Like in the dock scene in Supeman II. Put a sphere in the middle and the main border around the outside...