Trident Down v1.2 on Oolite v1.72.2

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ed_r
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Trident Down v1.2 on Oolite v1.72.2

Post by ed_r »

Spoilerific question below; highlight text to reveal:

I've been tasked with rescuing the ambassador. Following "D" on the space compass gives me a prisoner transporter + escorts (military rays) going to an astromine. In two attempts, I only ended up rescuing slaves, with no change to the mission text. Attempt #1 was ship-by-ship elimination, gently probing the transporter for something like eight sets of three escape pods(!). Attempt #2 just energy-bombed the group and a couple of laser zaps to pop open the transporter, giving one set of three escape pods. So where's the ambassador? :?:

btw, the transport is named both DK-332 and DK-322, one by the space station and one by the scanner :?
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Ramirez
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Post by Ramirez »

Spoilerific answer:

If you destroy the amabassador's ship you should find an escape pod is released that is not of the standard type but a is communist version, and this is the ambassador. It may say you've scooped slaves when you pick it up, because I didn't do any detailed scripting for that bit. None of the mission text changes at this point; you have to meet your contact at the next location.

The DK-332 thing is probably just a typo on my part.
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Post by ed_r »

No really, I tried again.

<spoiler>I hoovered up all nine escape pods (I counted carefully!) from the DK-322/332. Each looked normal. Each reported that I had rescued {random name}. Each added 1t to my inventory of slaves. And each one's insurance paid out when I returned to Dicebe. When back in Dicebe, F6 still shows Raceedat as the place to be; but when returning (again) to Raceedat, the "D" is no longer on my space compass and so I figure there's nothing left for me to do.

Prior to undertaking the mission, I have the following in my save file:
  • <key>mission_trident_down</key>
    <string>ATURESCUE</string>
    <key>mission_trident_down_jumpcount</key>
    <string>12</string>
    <key>trident_down</key>
    <string>Rescue the Dicebean ambassador from the #Raceedat Security Police
The '#' isn't really there: in fact, it's an unprintable character. It renders in Oolite as an anarchy "A". I've seen it in a couple of other places. That, surely, is a bug: although manually editing it out of the save file didn't help me. In fact, post-edit, no escape pods were jettisoned; I just got 4t Luxuries (... but I suppose I was a bit rough with the transporter for this, the zillionth attempt).</spoiler>
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