Green?Griff wrote:the first green cobra is the original texture.
Oh and
Griff more more !!!!!!!!!
Moderators: winston, another_commander
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
There are zebra stripes on the python-trader :) Many of the RangiWaka ships sport them too.Disembodied wrote:How about zebra stripes?
Interesting idea - maybe I could have a model with folded wings?It's all looking good, though! I really like the shuttle. Maybe shuttles inbound to the station should be wingless (i.e. they've been retracted), and those heading down to the planet should have their wings extended?
Griff, this ship makes me drool. You are the God of Texturing. I am going to buy a new MacBook so that I can enjoy this Cobra properly (well, for that and other reasons).Griff wrote:
the first green cobra is the original texture, the pink one is being recoloured by the shader. if you've flattened everything into one layer, it's no problem, we can just paint out rough single channel 'masks' into another image for the shader to use to control the effect,
Looking again - I think I can see how I'd go about much of that.Griff wrote:thanks guys, but scaling down the screen shot & the moody shaders have helped make it look a lot better than it is.
That can happen - I do the broad strokes first, then gradually go smaller and smaller ... knowing where to stop is actually the hardest part. I also work out how much detail to go in each bit and scale the uv map accordingly.Actually, have any of you guys got any tips for the early stages of planning out a texture map? - i waste a lot of time on the very early stages, working too much on small areas that then get painted out because they look too busy or don't work when the whole ship gets painted with the same level of detail.
Technical niggles:Simon B wrote:The Neolite OXP alpha-2 is out. It contains all the models showcased above, and I've included the wavefront files as well, so modellers can see what I've done and otherwise play.