Ustrict->strict play-> Ustrict then load commander cra

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Frame
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Ustrict->strict play-> Ustrict then load commander cra

Post by Frame »

Oolite 1.72.1

i accidently picked restricted play, i then picked unrestricted play again, and tried to load a commander when Oolite crashed

here is the stderr.txt file

Code: Select all

2008-12-14 00:36:25.699 oolite[908] File NSUserDefaults.m: 626. In [NSUserDefaults +standardUserDefaults] Improper installation: No language locale found
2008-12-14 00:36:25.706 oolite[908] Log setup: could not move or delete existing log at D:\Oolite1721/oolite.app/Logs/Latest.log, will log to stdout instead.
Assertion failed: [sRecentTextures objectForKey:_key] != self, file src/Core/Materials/OOTexture.m, line 337

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
There is nothing written to stdout.txt as suggested in the stderr.txt file...

latest.log shows no errors or warnings

Code: Select all

[log.header]: Opening log for Oolite version 1.72.1 (x86-32 test release) under Windows at 2008-12-14 00:35:00 +0100.
1 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 1024
[rendering.opengl.version]: OpenGL renderer version: 2.0.7055 ("2.0.7055 Release")
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 2600 Series 
[rendering.opengl.extensions]: OpenGL extensions (82):
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 
[searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns, AddOns/FuelCollector.oxp, AddOns/Rock_Hermit_Locator1.2.1.oxp, AddOns/SaveAnywhere.oxp)
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[script.load.world.listAll]: Loaded 8 world scripts: "Fuel Collector" 0.04, "oolite-cloaking-device" 1.72.1, "oolite-constrictor-hunt" 1.72.1, "oolite-nova" 1.72.1, "oolite-thargoid-plans" 1.72.1, "oolite-trumbles" 1.72.1, "rockHermit_Locator" 1.2, "Save Anywhere OXP" 0.3
[Save anywhere OXP]: initialising Save Anywhere OXP
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2008-12-14 00:36:47 +0100.
Windows Vista 32 bit
1.5 gb ram
1 gb vram
ATI HD 2600 XT
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JensAyton
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Re: Ustrict->strict play-> Ustrict then load commander

Post by JensAyton »

Frame wrote:
Assertion failed: [sRecentTextures objectForKey:_key] != self, file src/Core/Materials/OOTexture.m, line 337
I see the problem.

(I’ll also look into the fallback when it can’t move latest.log.)
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