Couple of...

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
goran
---- E L I T E ----
---- E L I T E ----
Posts: 294
Joined: Sat Feb 23, 2008 12:32 am
Location: Zagreb, Croatia
Contact:

Couple of...

Post by goran »

Greetings,
Docked with behemoth in interstellar space and after launch, both behemoth and my trusty ship was transfered to nearby solar system. Happens every time. Here is a screenshot with behemoth messages after activating docking computer:

Image

One interesting screenshot. Didn't shoot it down, however. ;)

Image

Also, I have a problem with SVN builds. For at least 10 revisions back (can't remember precisely) oolite crashes when shift-D. Also, when trying to dock manualy, rings are displayed for a moment but no dock. Also, there is a problem with a sound. Some sounds repeats forever or everything goes mute.
(cleaned everything, dl-ed all files again...)

Process: Oolite [14269]
Path: /Users/goran/Documents/projects/TestRelease/Oolite.app/Contents/MacOS/Oolite
Identifier: org.aegidian.oolite
Version: Oolite version 1.73 (1.73)
Code Type: PPC (Native)
Parent Process: launchd [133]

Date/Time: 2008-11-15 15:49:58.034 +0100
OS Version: Mac OS X 10.5.5 (9F33)
Report Version: 6

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000a1b1c1f3
Crashed Thread: 0

Application Specific Information:
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.


Thread 0 Crashed:
0 libobjc.A.dylib 0x904d0fd8 objc_msgSend + 24
1 org.aegidian.oolite 0x0000640c -[OOSoundChannel playSound:looped:] + 56 (OOCASoundChannel.m:401)
2 org.aegidian.oolite 0x000ffb0c -[OOSoundSource play] + 240 (OOSoundSource.m:152)
3 org.aegidian.oolite 0x0007fcf0 -[PlayerEntity enterDock:] + 296 (PlayerEntity.m:3566)
4 org.aegidian.oolite 0x000bb214 -[PlayerEntity(OOControlsPrivate) pollFlightControls:] + 4832 (PlayerEntityControls.m:909)
5 org.aegidian.oolite 0x000b5684 -[PlayerEntity(Controls) pollControls:] + 260 (PlayerEntityControls.m:276)
6 org.aegidian.oolite 0x00075e78 -[PlayerEntity update:] + 180 (PlayerEntity.m:1195)
7 org.aegidian.oolite 0x000389d4 -[Universe update:] + 1964 (Universe.m:5331)
8 org.aegidian.oolite 0x0000ef74 -[GameController doPerformGameTick] + 132 (GameController.m:304)
9 org.aegidian.oolite 0x0000e7f0 -[GameController goFullscreen:] + 1624 (GameController.m:711)
10 com.apple.AppKit 0x910efeb4 -[NSApplication sendAction:to:from:] + 104
11 com.apple.AppKit 0x9118b67c -[NSMenu performActionForItemAtIndex:] + 408
12 com.apple.AppKit 0x9118b3ac -[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 228
13 com.apple.AppKit 0x9118b074 -[NSMenu performKeyEquivalent:] + 744
14 com.apple.AppKit 0x91189b58 -[NSApplication _handleKeyEquivalent:] + 456
15 com.apple.AppKit 0x910c0380 -[NSApplication sendEvent:] + 3676
16 org.aegidian.oolite 0x0003ac74 -[OoliteApp sendEvent:] + 184 (OoliteApp.m:54)
17 com.apple.AppKit 0x9102d4b4 -[NSApplication run] + 776
18 com.apple.AppKit 0x90ffde90 NSApplicationMain + 440
19 org.aegidian.oolite 0x00002750 _start + 336 (crt.c:272)
20 org.aegidian.oolite 0x000025f8 start + 56

Best regards.
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

I’ve got another crash report with a similar trace. There’s clearly nothing wrong with those sound methods, so it’ll probably turn out to be something embarrassingly stupid and obvious once I work it out…
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Couple of...

Post by Commander McLane »

And as for this one:
gorans wrote:
Docked with behemoth in interstellar space and after launch, both behemoth and my trusty ship was transfered to nearby solar system. Happens every time.
This is the normal and expected behaviour for docking with anything in interstellar space. Just think that the Behemoth jumped to the next system while you were aboard. Saves you the fuel for the jump. :wink:
User avatar
goran
---- E L I T E ----
---- E L I T E ----
Posts: 294
Joined: Sat Feb 23, 2008 12:32 am
Location: Zagreb, Croatia
Contact:

Re: Couple of...

Post by goran »

Commander McLane wrote:
And as for this one:
gorans wrote:
Docked with behemoth in interstellar space and after launch, both behemoth and my trusty ship were transferred to nearby solar system. Happens every time.
This is the normal and expected behaviour for docking with anything in interstellar space. Just think that the Behemoth jumped to the next system while you were aboard. Saves you the fuel for the jump. :wink:
Thanks. I was slightly puzzled with Ceerdiza/Titequ info. What's going behind the scene there... :)
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

I am not quite sure what is going on with the wrong station names (myself I usually don't use the docking computer). It may have to do with the engine assuming that you're still in your old system--or already in your target system. Also if you visit the market on a Behemoth in interstellar space, the title line will mention a system name (incorrectly).
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Re: Couple of...

Post by Eric Walch »

gorans wrote:
Thanks. I was slightly puzzled with Ceerdiza/Titequ info. What's going behind the scene there... :)
The first system was your original destination, but on docking the dockable object selects an other system within range. That is the second name and also the system where you will launch in. (this will also happen with fixed interstellar stations)

It's only a slightly wrong. The behemoth will be scheduled for jumping. I tested it recently. Docked with the behemoth in interstellar space. Launched in normal space and the behemoth than did its scheduled jump while at the same moment a new behemoth arrived at witchpoint. Looked very busy there.
Post Reply