I swear I posted this once already, sometime Friday evening, and if it appears as a duplicate, I apologize, but ... I didn't see any activity on the forums from the moment I posted it until an hour or two ago, except for the earlier version of this post showing up, and another one I made in the "salvage" thread. Now that I log back in, neither post is present, and judging by the dates, people were merrily posting away on Saturday, when I was seeing nothing but my own now-lost posts. Did I violate some rule or another?
Anyway, I have created a very simple teaser OXP for Feudal systems, implementing a Target Practice Range. It is hosted here, and I encourage you all to download it and try it out when you get a chance. Feedback welcomed, nay begged.
It doesn't add any new ship types, just de-fanged versions of the standard ships. I had several problems with the AI, and it's still not perfect, but I think maybe I'll raise that question in a separate post, after this one has gone up successfully. If it does!
Teaser OXP for Feudals: Target Practice
Moderators: winston, another_commander
Thanks for your interest, Stromboli! The full Feudals OXP will no doubt need a ton of both. Stations and ships to fly around them--I was thinking like a Hunting Lodge station, Royal Guard ships, a King's Retreat station, etc. One of the missions I'd imagined was that the player is challenged to a duel against the Royal Champion, ship to ship. And others have suggested some cool things too, like quarrels between royal families, help suppressing peasant revolts, etc. Clearly a lot of new hardware will be needed!Stromboli wrote:Tell me if you need textures/models for this mod, it sounds pretty interesting.
Actually, it's only 3.3kb ... 3353 bytes to be exact. I told you it was simple!TGHC wrote:Downloaded it, but it's only 3.72Kb is that right?
EDIT: If what you downloaded is 3.7kb, then maybe my server isn't delivering the zip file correctly. Let me know if you have any trouble with it.
And thanks for taking a look!