Is it possible to somehow tell the game to ...
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<key>equivalent_tech_level</key>
<integer>systemTechLevel_number + 3</integer>
Please let me know
L
Moderators: winston, another_commander
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<key>equivalent_tech_level</key>
<integer>systemTechLevel_number + 3</integer>
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<key>equivalent_tech_level</key>
<integer>3</integer>
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<key>equivalent_tech_level</key>
<integer>4</integer>
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<key>setup_actions</key>
<array>
<string>set: local_tech_level [systemTechLevel_number]</string>
<string>add: local_tech_level 3</string>
</array>
<key>equivalent_tech_level</key>
<integer>[local_tech_level]</integer>
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{
conditions = ("status_string equal STATUS_EXITING_WITCHSPACE");
do = (
{
conditions = ("pseudoFixedD100_number lessthan 25");
do = (
{
conditions = ("systemTechLevel_number equal 0");
do = ("addSystemShips: realistic_shipyards_sirfyard_0 1 0.99");
},
{
conditions = ("systemTechLevel_number equal 1");
do = ("addSystemShips: realistic_shipyards_sirfyard_1 1 0.99");
},
{
conditions = ("systemTechLevel_number equal 2");
do = ("addSystemShips: realistic_shipyards_sirfyard_2 1 0.99");
},
.
.
.
);
}
);
}
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<key>name</key>
<string>Special Interstellar Repairs & Shipyard Facility</string>
<key>hasShipyard</key>
<true/>
<key>equipment_price_factor</key>
<real>1.1</real>
<key>equivalent_tech_level</key>
<integer>3</integer>
I did, and I think it was changed in 1.71 as far as I understand the changes list and Ahruman`s comment to "wait for two days" two days ago.I tend to agree with LB, that equivalent_tech_level influences only the prices of equipment, not the shipyard. This is unfortunate, but seems to be just the way the game engine works. (Unless you request a change of that.)
Yes, thanks again. You could, and it seems.Apart from that I'm happy to see that I could be helpful and it seems to work.
I thought of two ways to do something about this. One way would be to give a TL 16-18 station something new to do. For example, split some of the ultra veteran ships into even higher TLs so that you can only get them at a SIRFYard in an already ultra-high tech system.Shouldn't the SIRFYard in a TL 15 system have a TL of 18, not 4? Which brings me to a small issue: Of course on the high end TL worlds the whole thing doesn't really make sense anymore. In a TL 14 or TL 15 system the player wouldn't have anything to gain anymore, because he already gets all equipment in the main station.