I am experimenting with an upgrade to my shipyards oxp and have experienced a few rather weird problems (with which`s details I don`t intend to bore you) - this led to questions popping up.
How exactly does the game choose which ships to offer in a shipyard, with respect to the chance of appearing and the tech level from the plist, and the amount of possibilities strict and oxp-wise?
I.e., if the chance of all ships (strict and all oxps installed) to appear was 1.0 and the minimum tech level for all of them was 0 (aka 1 in-game) would that mean that all buyable ships would appear in all shipyards all the time? And if yes, how often? Or not? And why?
If there is a formula that determines this or a short explanation for which you could find the time or some how-to or FAQ I could look into I would be very grateful.
The most noteable problem seems to be that there is an over-abundance of small crappy ships in the high-tech-level systems, while the really high-up ships (TL 14, 15) nearly never (sometimes actually never) appear. I have tested this X times in different constellations. No idea why that happens.
And something like:
Code: Select all
<key>conditions</key>
<array>
<string>systemTechLevel_number lessthan 3</string>
<string>systemTechLevel_number lessthan 7</string>
</array>
Thanks in advance & for your time
Lestradae