Absolutely fantastic textures Kaks, you didn't tell us you were a graphics artist. I haven't tested the last five yet but I think I can safely say; we have all the textures we need (including replacing the earth texture with an alternative).
I'll report back shortly with an update on the 16 textures that are going to be used, if anyone doesn't agree let me known what they think should be changed.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
0 Earth (from Kaks)
1 Wet Mars
2 Earth with more land to sea ratio
3 Earth with craters
4 Earth with lots of mountains (from Kaks)
5 Mars
6 Mars 2
7 Mars with vegetation
8 Mars with veins
9 Industrial world (from pagroove)
A Sea world with just a small island
B Industrial world 2
C Mars 3 (from Kaks)
D Mars 4 (from Kaks)
E Industrial world 3 (from Kaks)
F Tropical Earth (from Kaks)
Sorry Commander Mysenses but I went for the version from Kaks because it seamlessly wrapped, but thanks for the contribution.
Sorry pagroove but I never received your second city planet, send it to me and I'll resize it for you and send it back.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
Wow!
These are looking really good.
Can't wait to rip-off some of these planets inhabitants, er, help supply some well deserved medical supplies and luxury items.
@pagroove: We need to wait for me to get the procedural generator up to scratch first!
I had a bit of a go at getting it to generate distinct ice caps rather than just making the poles higher altitude. It looks promising but there's still work to do.
Similarly I'm going to get the equatorial band to be coloured differently as well.
I think the main problem will be setting up the palettes - I'm not very artistic!
I think I'm getting there with more realistic polar and equatorial regions.
At the moment the palette is shifted by looking at altitude and distance from the equatorial. depending on the value the equatorial region goes gradually more greeny yellow (like a desert or savannah) and the poles go whiter. The sea freezes only when much nearer the poles.
I just need to tidy up the code a bit then i can more easily choose which colours the palette should lean to. At the moment there's too much offset this times scale factor that for each of red, green and blue. I'd to just be able to shift the hue or something more intuitive...