plannets.oxp - is it still working?

Discussion and information relevant to creating special missions, new ships, skins etc.

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pagroove
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Post by pagroove »

KAKS,

Yes it is quite addictive. Put some music in the background and start texturing can be a nice way to let some time pass :D

You keep amazing me with these nice textures
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Kaks
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Post by Kaks »

pagroove wrote:
You keep amazing me with these nice textures
:D :D

You & me both! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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CaptKev
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Post by CaptKev »

Absolutely fantastic textures Kaks, you didn't tell us you were a graphics artist. I haven't tested the last five yet but I think I can safely say; we have all the textures we need (including replacing the earth texture with an alternative).

I'll report back shortly with an update on the 16 textures that are going to be used, if anyone doesn't agree let me known what they think should be changed.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
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CaptKev
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Post by CaptKev »

Here they are!
CaptKev wrote:
Image

0 Earth (from Kaks)
1 Wet Mars
2 Earth with more land to sea ratio
3 Earth with craters
4 Earth with lots of mountains (from Kaks)
5 Mars
6 Mars 2
7 Mars with vegetation
8 Mars with veins
9 Industrial world (from pagroove)
A Sea world with just a small island
B Industrial world 2
C Mars 3 (from Kaks)
D Mars 4 (from Kaks)
E Industrial world 3 (from Kaks)
F Tropical Earth (from Kaks)
Sorry Commander Mysenses but I went for the version from Kaks because it seamlessly wrapped, but thanks for the contribution.

Sorry pagroove but I never received your second city planet, send it to me and I'll resize it for you and send it back.
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Commander Mysenses
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Post by Commander Mysenses »

Number nine looks like a seventies carpet pattern!!

Can we see 'em wrapped?
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Kaks
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Post by Kaks »

Number nine looks definitely non-carpetty when wrapped aroud a planet:
CaptKev wrote:
Hi pagroove, I received the texture and here it is in-game

Image
edit: I forgot to say: I'm very happy with your choices CaptKev!

Apart from 0, E & F, the textures can be seen wrapped around planets on previous pages of this topic.

<evasive>As for the last 3, we might have to wait until the oxp is ready... :)</evasive>
CaptKev wrote:
you didn't tell us you were a graphics artist
Excellent! :) <adds to the cv>
Last edited by Kaks on Mon Mar 24, 2008 5:37 pm, edited 1 time in total.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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CaptKev
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Post by CaptKev »

Sorry, heres the last three from Kaks

Image

The first one here, is my favourite of all the sixteen. 8)
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pagroove
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Post by pagroove »

You have a green flag from me for this set :D
Nice and colourfull.

Whats the plan from here?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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elite
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Post by elite »

pagroove wrote:
You have a green flag from me for this set :D
Nice and colourfull.

Whats the plan from here?

Big thumbs up from me too.
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TGHC
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Post by TGHC »

superb!!!!!!!!!!!!!!!!!
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
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pagroove
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Post by pagroove »

I wonder if randomizing with these textures as a base is also possible, using a sort of procedural generator that Hoopy made.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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CaptKev
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Post by CaptKev »

pagroove wrote:
Whats the plan from here?
Now we have to decide what texture will be used for each planet based on it's description, that should be fun. :roll:
Download Fighter HUD, Stingray and System Redux from the EliteWiki
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Post by Ace Garp »

Wow!
These are looking really good.
Can't wait to rip-off some of these planets inhabitants, er, help supply some well deserved medical supplies and luxury items. ;-)
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Hoopy
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Post by Hoopy »

@pagroove: We need to wait for me to get the procedural generator up to scratch first! :)

I had a bit of a go at getting it to generate distinct ice caps rather than just making the poles higher altitude. It looks promising but there's still work to do.

Similarly I'm going to get the equatorial band to be coloured differently as well.

I think the main problem will be setting up the palettes - I'm not very artistic!
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Hoopy
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Post by Hoopy »

http://www.flickr.com/photos/24657513@N04/2366658821/

I think I'm getting there with more realistic polar and equatorial regions.

At the moment the palette is shifted by looking at altitude and distance from the equatorial. depending on the value the equatorial region goes gradually more greeny yellow (like a desert or savannah) and the poles go whiter. The sea freezes only when much nearer the poles.

I just need to tidy up the code a bit then i can more easily choose which colours the palette should lean to. At the moment there's too much offset this times scale factor that for each of red, green and blue. I'd to just be able to shift the hue or something more intuitive...
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