Crash, next

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Crash, next

Post by Lestradae »

OK. Stderr says:

Bla bla bla ...

2008-02-27 12:43:53.078 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages OFF
2008-02-27 12:44:07.119 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages ON
2008-02-27 12:44:07.125 oolite.exe[984] [script.debug.note.addShips]: DEBUG Going to add 1 ships with role 'SIRF-YARD' at a point 1.000 along route1
2008-02-27 12:44:07.371 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages OFF
2008-02-27 12:45:01.772 oolite.exe[984] [script.AsteroidStorm.cleanup]: Asteroid Storm finished, or player in another galaxy. Disabling script.
2008-02-27 12:45:40.305 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages ON
2008-02-27 12:45:40.311 oolite.exe[984] [script.debug.note.addShips]: DEBUG Going to add 1 ships with role 'SIRF-YARD' at a point 1.000 along route1
2008-02-27 12:45:40.578 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages OFF
2008-02-27 12:47:23.652 oolite.exe[984] [dataCache.willWrite]: About to write data cache.
2008-02-27 12:47:24.525 oolite.exe[984] [dataCache.write.success]: Wrote data cache.
2008-02-27 12:47:30.494 oolite.exe[984] [unclassified.MyOpenGLView]: Found mode {Height = 800; RefreshRate = 0; Width = 1280; }
2008-02-27 12:48:15.043 oolite.exe[984] [unclassified.MyOpenGLView]: Found mode {Height = 800; RefreshRate = 0; Width = 1280; }
2008-02-27 12:49:24.523 oolite.exe[984] [unclassified.MyOpenGLView]: Found mode {Height = 800; RefreshRate = 0; Width = 1280; }
2008-02-27 12:50:29.452 oolite.exe[984] [universe.getShip.badReference]: Failed to construct ship dictionary for "DummyOrb" -- like_ship reference to unknown ship type "0rb".
2008-02-27 12:50:33.165 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages ON
2008-02-27 12:50:33.171 oolite.exe[984] [script.debug.note.addShips]: DEBUG Going to add 1 ships with role 'SIRF-YARD' at a point 1.000 along route1
2008-02-27 12:50:33.434 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages OFF
2008-02-27 12:50:34.544 oolite.exe[984] [universe.getShip.badReference]: Failed to construct ship dictionary for "DummyOrb" -- like_ship reference to unknown ship type "0rb".
2008-02-27 12:50:35.905 oolite.exe[984] [entity.linkedList.verify.error]: Broken x_next <PlayerEntity 0xda642b0>{"Tesoura" ID: 100 position: (-6682.99, 4174.76, -172.784) scanClass: CLASS_PLAYER status: STATUS_EXITING_WITCHSPACE} list (20) ***
2008-02-27 12:50:35.906 oolite.exe[984] [entity.linkedList.verify.rebuild]: Rebuilding all linked lists from scratch
2008-02-27 12:50:52.689 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages ON
2008-02-27 12:50:52.692 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages OFF
2008-02-27 12:51:31.193 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages ON
2008-02-27 12:51:31.198 oolite.exe[984] [script.debug.note.addShips]: DEBUG Going to add 1 ships with role 'SIRF-YARD' at a point 1.000 along route1
2008-02-27 12:51:31.517 oolite.exe[984] [script.debug.onOff]: SCRIPT debug messages OFF
Virtual memory exhausted

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

What is
unknown ship type "0rb".
???

I took the Orb.oxp out because it seemed to be buggy as hell ... and then, this here
Broken x_next <PlayerEntity 0xda642b0>{"Tesoura" ID: 100 position: (-6682.99, 4174.76, -172.784) scanClass: CLASS_PLAYER status: STATUS_EXITING_WITCHSPACE} list (20) ***
appears ...

Anyone knows what this means?

Bugfinding :(

L
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6628
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

Broken x_next <PlayerEntity 0xda642b0>{"Tesoura" ID: 100 position: (-6682.99, 4174.76, -172.784) scanClass: CLASS_PLAYER status: STATUS_EXITING_WITCHSPACE} list (20) ***

Anyone knows what this means?
Response already given here: https://bb.oolite.space/viewtopic.php?t=4310
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Re: Crash, next

Post by JensAyton »

Lestradae wrote:
2008-02-27 12:50:34.544 oolite.exe[984] [universe.getShip.badReference]: Failed to construct ship dictionary for "DummyOrb" -- like_ship reference to unknown ship type "0rb".

What is
unknown ship type "0rb".
???
This is due to NavyStarships.oxp, which depends on Orb.oxp (which is buggy).
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

entity.linkedList.verify.error = no doesn`t work

Post by Lestradae »

Hye,
2008-02-22 08:55:39.687 oolite.exe[5780] [entity.linkedList.verify.error]: Broken z_next <PlayerEntity 0xc9ea7f0>{"Tesoura" ID: 100 position: (3734.55, -17559, 9600.78) scanClass: CLASS_PLAYER status: STATUS_EXITING_WITCHSPACE} list (1) ***

This is a non-fatal error that sometimes happens when inserting the player in a system (i.e., on loading or witchjumping). It’s not important (the game can clean it up). You can suppress it by setting entity.linkedList.verify.error = no; in logcontrol.plist, which will be done by default in 1.71 and beyond.
Tried this. The game then crashed on loading already. The stderr file became a little booklet. Basically it said something about something can`t be merged on about a hundred pages long :(
This is due to NavyStarships.oxp, which depends on Orb.oxp (which is buggy).
Wow. Now the bugs have dependencies also. :shock: Yeah, I let stay the NavyStarships oxp (doesn`t Matt`s Galactic Navy need this?) but took the Orbs out due to extreme bugginess. No idea what to do now, except wait for the promised new Orb.oxp, that I was told was in the making ...

Thanks again for your feedback,

L
User avatar
Captain Hesperus
Grand High Clock-Tower Poobah
Grand High Clock-Tower Poobah
Posts: 2310
Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....

Re: entity.linkedList.verify.error = no doesn`t work

Post by Captain Hesperus »

Lestradae wrote:
Wow. Now the bugs have dependencies also. :shock: Yeah, I let stay the NavyStarships oxp (doesn`t Matt`s Galactic Navy need this?)
I don't think matt634's Galactic Navy really has room for a United Federation of Planets Constitution class starship.....

Captain Hesperus
The truth, revealed!!
Image
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Weren`t they the one`s ...

Post by Lestradae »

I don't think matt634's Galactic Navy really has room for a United Federation of Planets Constitution class starship....
... who started that business with those furry little Trumbles?

:?

L
User avatar
Captain Hesperus
Grand High Clock-Tower Poobah
Grand High Clock-Tower Poobah
Posts: 2310
Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....

Re: Weren`t they the one`s ...

Post by Captain Hesperus »

Lestradae wrote:
... who started that business with those furry little Trumbles?
<_<

>_>

Captain who? Kirk? The name's vaguely familiar.
Cyrano Jones? Now there is definately a name I'm familiar with......
:D

Captain Hesperus
The truth, revealed!!
Image
Post Reply