Drake II
Moderators: winston, another_commander
- Cmdr James
- Commodore
- Posts: 1357
- Joined: Tue Jun 05, 2007 10:43 pm
- Location: Berlin
Drake II
In trunk, on leopard, MacBook pro, all the latest patches etc.
If I buy a drake, and it seems to be only the drake, without an upgraded laser, I dont get any forward weapon. There used to be a problem with trunk that if the weapon was not a pulse laser it was not loaded, but I have that fix in my verson of the code.
Also, the drake II hud does not overlay properly, the hud background is approximately 1 cm too far down the screen.
This is interesting, I can buy a fer de lance, which has a default BEAM laser forwards, and this works fine, so it is not always the case that an upgraded laser is a problem.
The clipper SAR hud works fine and that is another exampe of a non standard hud.
I do not have any hud oxps, like military hud installed.
I dont know much about OXP development, and nothing looks wrong in the OXP as far as I can se, but I dont really know.
Are these known problems?
Does anyone have any ideas what the cause might be?
If I buy a drake, and it seems to be only the drake, without an upgraded laser, I dont get any forward weapon. There used to be a problem with trunk that if the weapon was not a pulse laser it was not loaded, but I have that fix in my verson of the code.
Also, the drake II hud does not overlay properly, the hud background is approximately 1 cm too far down the screen.
This is interesting, I can buy a fer de lance, which has a default BEAM laser forwards, and this works fine, so it is not always the case that an upgraded laser is a problem.
The clipper SAR hud works fine and that is another exampe of a non standard hud.
I do not have any hud oxps, like military hud installed.
I dont know much about OXP development, and nothing looks wrong in the OXP as far as I can se, but I dont really know.
Are these known problems?
Does anyone have any ideas what the cause might be?
- Cmdr James
- Commodore
- Posts: 1357
- Joined: Tue Jun 05, 2007 10:43 pm
- Location: Berlin
This also occurs, same pair of symptoms, with Asp I.
The shipyard.plist looks fine.
I can buy lasers for the ships, I just dont get them when I buy a ship.
Any ideas would be gratefully received
Edit: I am not actually playing oolite for fun when this occurs, just testing trunk to see if I can find any problems.
The shipyard.plist looks fine.
I can buy lasers for the ships, I just dont get them when I buy a ship.
Any ideas would be gratefully received
Edit: I am not actually playing oolite for fun when this occurs, just testing trunk to see if I can find any problems.
Prolly something wrong with the OXPs and how the new Oolite version handles some settings... Both ships, if I remember correctly, should only have forward viewing gun mountings (or perhaps it was forward and aft)...
I'll look into it and release a new version of the OXP by the weekend! I'll add in a new ship while I'm at it...
I'll look into it and release a new version of the OXP by the weekend! I'll add in a new ship while I'm at it...
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
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- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
The reason for the missing lasers on the Asp (and probably on any other ship with this symptom) is that the "asp-player" shipdata.plist definition is missing the forward_weapon_type key. Try inserting
in the aforementioned definition and you should be able to buy an Asp with beam laser as default.
Code: Select all
forward_weapon_type="WEAPON_BEAM_LASER";
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
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@Ahruman: Please add this to the next release. A quick look over the shipdata.plist shows that the asp-player is the only ship that lacks the forward_weapon_type, which is surely by mistake. (Although I'm wondering why the shipyard.plist-entry isn't sufficient to give it that weapon.)another_commander wrote:The reason for the missing lasers on the Asp (and probably on any other ship with this symptom) is that the "asp-player" shipdata.plist definition is missing the forward_weapon_type key. Try insertingin the aforementioned definition and you should be able to buy an Asp with beam laser as default.Code: Select all
forward_weapon_type="WEAPON_BEAM_LASER";
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Player ships have a separate set of weapon types, ignoring the two that are defined in other ships. Why? I have no idea. Possibly they’re used for different things, or one is accidentally used when the other should be.
Anyway, I’ve changed it to have a pulse laser, thus conveniently matching what’s in shipyard.plist.
Anyway, I’ve changed it to have a pulse laser, thus conveniently matching what’s in shipyard.plist.
E-mail: [email protected]
I've updated the Wolf's variants OXP in the wiki. The weapons should now work properly in all included ships - I hope and cross my fingers...
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Good call, Ark!
If I understand anything about the Wiki (I really haven't worked that much with those, so I fear I could easily make mistakes), there should now be a new version with a readme file included. The package as a whole is untouched, so no changes there.
If I understand anything about the Wiki (I really haven't worked that much with those, so I fear I could easily make mistakes), there should now be a new version with a readme file included. The package as a whole is untouched, so no changes there.
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
You're forcing me to learn new things about Wikis!
Anyway, done!
Anyway, done!
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Yes, even editing the text is new to me... The code is so unfamiliar to one who's got used to BBcode, HTML, PHP and (many years ago) Basic etc.Ark wrote:Wolfwood wrote:You're forcing me to learn new things about Wikis!
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Hey, don't worry. I was a complete dunce when it came to Wiki'ing when I first started editing the venerable Wiki and now I'm conversant in both MediaWiki and OpenWikiNG (well, mostly conversant in OpenWikiNG, I'm still stumbling over the syntax).Wolfwood wrote:Yes, even editing the text is new to me... The code is so unfamiliar to one who's got used to BBcode, HTML, PHP and (many years ago) Basic etc.Ark wrote:Wolfwood wrote:You're forcing me to learn new things about Wikis!
Captain Hesperus
The truth, revealed!!
You can find most of what you need to to know about MediaWiki editing in their Reference card.
Happy editing,
Oscar
Happy editing,
Oscar