witchspace
Moderators: winston, another_commander
-
- Above Average
- Posts: 29
- Joined: Wed Oct 31, 2007 2:21 pm
- Location: Lost in Galaxy 1, now fumbling through Galaxy 2
witchspace
I remember from years gone by that you could 'force' a witchspace failure which always resulted in you being dropped into witchspace when you initiated a jump. [pause, W, unpause or something like that]
It would also happen at random every once in a while.
Keen to take on some thargoid bad booys. !!!
Is this still a 'feature' in this modern ooniverse?
It would also happen at random every once in a while.
Keen to take on some thargoid bad booys. !!!
Is this still a 'feature' in this modern ooniverse?
SOLO
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
- The Edible Poet
- Competent
- Posts: 36
- Joined: Sat Dec 29, 2007 8:04 pm
Cool. I didn't know that.
Will come in handy when I feel like doing a bit of bug bashing.
Speaking of which I shot down my first thargoid carrier today (well I finished him off, credit to a galactic navy behemoth and a swarm of other assorted navy ships for softening him up for me).
Those Navy frigates look v cool with all their plasma cannons blazing as well.
Will come in handy when I feel like doing a bit of bug bashing.
Speaking of which I shot down my first thargoid carrier today (well I finished him off, credit to a galactic navy behemoth and a swarm of other assorted navy ships for softening him up for me).
Those Navy frigates look v cool with all their plasma cannons blazing as well.
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
One word of advice regarding purposely ditching into Witchspace: either navigate a short distance (less than 3.5ly), take a spare fuel tank (fueltank.oxp) or make sure that you are not alone out there (behemoth.oxp, military.oxp) because Oolite will deduct the fuel for your whole journey. If you haven't taken extra precautions, you too could end up a legend just like Commander Jameson.
Just for the wrong reasons.
Also, it's advisable for all pilots attempting to jump into interstellar space to take at least one Trumble with them to stave off the effects of Space Craziness induced by the extreme loneliness. It just happens that I have a small handful in my magic bag here.
One second...<proot> <proot> <proot>
Interested?
Captain Hesperus
......Go on, you know you want one.....
Just for the wrong reasons.
Also, it's advisable for all pilots attempting to jump into interstellar space to take at least one Trumble with them to stave off the effects of Space Craziness induced by the extreme loneliness. It just happens that I have a small handful in my magic bag here.
One second...<proot> <proot> <proot>
Interested?
Captain Hesperus
......Go on, you know you want one.....
The truth, revealed!!
-
- Above Average
- Posts: 29
- Joined: Wed Oct 31, 2007 2:21 pm
- Location: Lost in Galaxy 1, now fumbling through Galaxy 2
Alas...
Well i made it as far as witchspace but upon arrival - my nasty ship environmental system shuts down and my life force gets pushed into a state of suspended animation.
Ok- my pc completey hangs
On normal run - which seems absolutley fine by me - my FPs clocks at around 33 - 40. This only ever varies when a kill a big beastie thargoid carrier when it drops to around 4 and takes approx 1 minute to spawn ALL the debris. This doesn't happen that often so i live with it.
On hitting witchspace - my radar fills with lots of beautiful green/red dots, blue dots and the like - but i never get to see any of the action
Poor me.
(running a 2 year old IBM stinkpad with 1GB ram , pretty quick beastie. I run autocad and various other BIG work applications all the time with no issues)
Any ideas - i have a whole host of oxp's installed - are there any that are likely to slow things down to a point that oolite doesn't recover !!
Ok- my pc completey hangs
On normal run - which seems absolutley fine by me - my FPs clocks at around 33 - 40. This only ever varies when a kill a big beastie thargoid carrier when it drops to around 4 and takes approx 1 minute to spawn ALL the debris. This doesn't happen that often so i live with it.
On hitting witchspace - my radar fills with lots of beautiful green/red dots, blue dots and the like - but i never get to see any of the action
Poor me.
(running a 2 year old IBM stinkpad with 1GB ram , pretty quick beastie. I run autocad and various other BIG work applications all the time with no issues)
Any ideas - i have a whole host of oxp's installed - are there any that are likely to slow things down to a point that oolite doesn't recover !!
SOLO
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Re: Alas...
Depends on the OXP's big ones like Assassins or Galactic Navy can slow you a bit, but if as you say, you have shedloads of OXP, then Oolite will be running through each script and checking to make sure that none of the requirements of those scripts are being met. This will sap your fps.Jason Whitelock wrote:Any ideas - i have a whole host of oxp's installed - are there any that are likely to slow things down to a point that oolite doesn't recover !!
Captain Hesperus
.....sounding unusually technical
The truth, revealed!!
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Not in themselves, but quite a few OXPs add ships to witchspace (Assassins does so if the Navy have developed the Navy BattleBot - you'll know if this trigger has been reached). At lot like Thargon Threat, Behemoth, Military etc add more craft whenever you enter wichspace. So the collective effect of loads of different OXPs adding ships to witchspace could cause a slowdown That said, I'm playing on a 5 year old dell with all the OXPs installed. Although there is a real humdinger of a battle raging the game is running in witchspace, I'm only dropping about 10 fps and the game is still playable (albiet a bit slower than normal). You could try taking out a few OXPs and see if it makes a difference, but your system is miles faster than mine!
The Scripts won't be the problem so much as the shear number of ships. Spawning ships is very memory intesive.
The Scripts won't be the problem so much as the shear number of ships. Spawning ships is very memory intesive.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- The Edible Poet
- Competent
- Posts: 36
- Joined: Sat Dec 29, 2007 8:04 pm
I was having slowdown problems on my machine as well (iMac with 1 Gb of ram). Lots of ships/debris could crash it and the YOUR AD HERE oxp seemed to make it run permanently glitchy.
But 2 more Gb of ram sorted it right out. No problems at all now.
Of course forking out money just to get oolite to go better probably isn't the answer you're looking for. Guess I must just be developing an addiction (again).
But 2 more Gb of ram sorted it right out. No problems at all now.
Of course forking out money just to get oolite to go better probably isn't the answer you're looking for. Guess I must just be developing an addiction (again).
Sounds like you're still running 1.65 which spawns tons of debris when large ships are destroyed. With several OXPs installed its an inevitability that at least one carrier (behemoth, leviathan, thargoid) and most likely two or three will be destroyed in witchspace causing massive slowdowns even on fast machines. Moving up to 1.70 really helped my machine out with this problem, and pitched battles are deadly smoothThis only ever varies when a kill a big beastie thargoid carrier when it drops to around 4 and takes approx 1 minute to spawn ALL the debris.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
@Jason Whitelock: As you are attempting to explore interplanetary space now (often referred to as witchspace, although technically speaking "witchspace" only stands for the multidimensional pocket that allows you to travel to another planet out of the realms of the normal Ooniverse, or, in short, the "tunnel" you see every time you're travelling), you should pay special attention to those OXPs that add a lot of ships to witchspace. The large number of blips on your scanner indicates that there are indeed a lot of ships created.
Some of the OXPs involved (in no specific order, with no guarantee of correct spelling and with no claim to completeness) could be
Thargoidcarrier.oxp
Thorgornthreat.oxp
ThargoidWars.oxp
Behemoth.oxp
Military.oxp
GalacticNavy.oxp
Assassins.oxp
Supercobra.oxp
So if you take those out and put them slowly in again, you could test with how much witchspace-action your system can cope.
Some of the OXPs involved (in no specific order, with no guarantee of correct spelling and with no claim to completeness) could be
Thargoidcarrier.oxp
Thorgornthreat.oxp
ThargoidWars.oxp
Behemoth.oxp
Military.oxp
GalacticNavy.oxp
Assassins.oxp
Supercobra.oxp
So if you take those out and put them slowly in again, you could test with how much witchspace-action your system can cope.
-
- Competent
- Posts: 47
- Joined: Sun Jan 20, 2008 3:51 pm
i start witchspace with [H], when at 1, i press[UP], i turn around and then i'm witchspaced to the target system!another_commander wrote:Yes. Launch from station, start hyperspace countdown, just before jump is executed press "Up" to achieve full pitch. Welcome to witchspace.
when exactly do i have to press UP?
-----------------------------
got it.
i need to press DOWN while the whole countdown and while jumping to get it working
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Yeah, you have to be pitching as you begin to enter Witchspace. Which, you can imagine can make running away from a particularly not fun fight wien your WFIs are damaged very risky.zimmemic25 wrote:i start witchspace with [H], when at 1, i press[UP], i turn around and then i'm witchspaced to the target system!another_commander wrote:Yes. Launch from station, start hyperspace countdown, just before jump is executed press "Up" to achieve full pitch. Welcome to witchspace.
when exactly do i have to press UP?
-----------------------------
got it.
i need to press DOWN while the whole countdown and while jumping to get it working
Captain Hesperus
The truth, revealed!!
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
-
- Above Average
- Posts: 29
- Joined: Wed Oct 31, 2007 2:21 pm
- Location: Lost in Galaxy 1, now fumbling through Galaxy 2