Disembodied wrote:How about script-generated begging letters, triggered after you hit X hundred thousand credits, offering you the chance to donate money to some good cause or other? You could end up as a patron of the "Save the Escercian Badger" campaign, or "The Bide-a-Wee Twilight Retirement Home for Old Commanders in Reduced Circumstances", or you could pledge to support "Stamp Out Squeak", or "The Campaign to Re-Inflate the President", etc.
Edit: if these were relatively rare, and rewarded you with medals, they could provide at least a Muttley-esque sense of achievement too.
Hey, that's a great idea! I really like it!
It's so RealLife™ as well. I mean, don't we all at a certain point get flooded with mailings of this kind?
I like the idea of being awarded medals and that kind, too. So you get something for your money.
Jason Whitelock wrote:To BUY a space station ('home docking port') - could 'some clever fella' not write an oxp to hybrid the type of activity seen for deep space dredger, black monks, etc - set with a high probability of it actually appearing:
> any planet Tech level greater than 1
> station set with docking features of dredger and black monk monastery (since i have loaded both of these - i dont think i have completed a run without seeing one of the 2)
> station rewards you with creds whenever you dock (makes it worthwhile in 'investing' the original ½m creds)
> station is hard ass (indestructible) as all others are
> station has AI which means that it will shoot at anyone that comes near it that isnt you (and nice if you can activate de-activate the feature when you have 'brigands' hot on your tail)
> you equip your ship with a feature similar to the rock hermit locator - so you can always find your wee home docking port - buying the home docking port device as a piece of equipment could be the element that spawns the generation of the station.
> of course - having awesome energy bomb features that you can activate as soon as you have docked will be a given once you clever fellas can get this off the drawing board

)
Some of this is not possible, and most likely never will be. The rest of it IMO just doesn't fit as you are drawing it here.
What do you mean by "docking features of dredger and black monk monastery"? If it's simply the ability to dock, then there are a lot of other objects around that you can dock with, too.
Appearing "any planet Tech level greater than 1"? Certainly not. If we are talking about a private station, it's going to appear at
one certain system. And even for this 1/2 million credits would be
waaaaaay too cheap! There are ships out there, more expensive than that! So for a station we surely would talk of a magnitude more. 5 to 10 million credits seems more appropriate. And: this is
one station, not a station in every system.
Rewarding with credits? Hey, we are discussing ways of
spending wasting money here, not earning it.
Indestructible: Only the game-generated main stations are indestructible.
All OXP-created objects can be destructed (although it may take so much effort that it would be practically impossible).
Station shooting at anybody else: Why should you want to do this? (I certainly wouldn't want to be your neighbour, if this somehow reflects your RealLife™ behaviour.

) And activating/deactivating such a feature while you are flying is not scriptable. Also if you are thinking of employing an impressive defence-force on your station, that would cost you a lot of money extra on a per week basis, instead of earning you money.
A locator would certainly come in handy. But again, we are talking about one single station in one single system, not stations everywhere. And you surely could find your way to your home in your home-system of choice.
Really "awesome energy bomb features", when activated on the station, would blow it to pieces as well, as nothing is indestructible. You wouldn't want to do that, would you? But perhaps I don't get your point here. If the station is so hidden somewhere in a system that you need a locator to find it, it's highly unlikely that it will attract much enmity. So you wouldn't need a super weapon
on the station. Or are you thinking of the station as a place to buy a super weapon
for your ship? That would of course make the whole thing more expensive by another magnitude, because you would need to hire the best scientists of the galaxy and fund them, in order to develop something purely for your private pleasure, that GalCop and the Galactic Navy don't have. So IMO that would raise the station's price-tag to at least some 20 or 30 million credits, with running costs of a couple of hundreds of thousands per week. Too expensive even for my liking.
Generally: For the game a station is a station is a station. This means that, once you have docked with it, it will be like on any other station. And as it would be a scripted station, you would
not be able to save/load your commander from there. Otherwise the same screens from F2 to F8, no lounge, no chill-off location, nothing special. The only thing we
could do is to give the commodities special prices (within a certain and quite narrow range; but again the whole idea is not about earning money) and make some yet-to-imagine pieces of equipment available only there. That's about it. So the most part of the thrill would be just
having this station and knowing "it's mine!".
