Cheers for the patch. Tested it Death Actions now fine.
Another Script Bug though. I'm playtesting the 1.3 V of Assassins (which I'd got working on 1.68 ) on 1.69 (with Death Actions patch) ATM. Looks like awardCredits is now taking away all credits instead.
This is the script:-
Code: Select all
{
conditions = ("dockedAtMainStation_bool equal YES", "mission_assassins equal assassins_STAGE1a", "galaxy_number equal 6");
do = (
"setMissionImage: assassins.png",
setGuiToMissionScreen,
"addMissionText: hitbrief_1a",
"set: mission_assassins assassins_STAGE1b",
"removeMissionDestination: 73",
"addMissionDestination: 107",
"awardCredits: 180",
"setMissionDescription: assassins_header2"
);
},
Having hit the rodent in the Vintage Adder, mission briefing up fine etc, but when I tried to refuel, my Elite Commander in an Imperial Courier with 1.2 Million in the Bank had his card declined in the Ship Outfitting Yard. A glance at the F5 screen showed a zero credit balance!
Pretty sure this must be somthing up with awardCredits as I've tried it a couple of times with the same result.[/code]
The Commander (in a Cobra III) at the box link below will test it. Load. Wait 10 seconds to get the mission. Kill the feeble rodent and dock at the Main Station. Once you've seen the briefing have all your credits gone?
http://www.box.net/shared/7510o09mml
Caution : Orrarmora is well know for the fierce nature of its rodent inhabitants and no liability is accepted for Commanders sustaining injuries whilst fleeing from irate fuel pump attendants!