Convoy AI

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johnsmith
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Convoy AI

Post by johnsmith »

I'm trying to set up a convoy of fugitives. Using linerAI.plist
and linerescortAI.plist results in mayhem, with everyone trying to kill everyone else. If I remove the bounty from each ship, they seem to gather together, but if you attack them Oolite crashes. Any ideas?
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Uncle Reno
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Post by Uncle Reno »

Well, my first guess would be to look how the escorts determine their targets, perhaps that will point the way to why you get infighting.

What error message, if any, do you get before it crashes?
"Get back or I unleash my lethal spotted batoid!!"

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Post by LittleBear »

Are you calling the escorts as escorts in Shipdata? If so they go to escortAI even if you give them a different one. escortAI can switch to route1patrolAI, which has a ScanforOffenders in it. That would explain why they are attacking each other. Maybe spawn them together with an AddShipsWithinRadius using a custom role with script and have a scanforNearestShipwithRole : specialpirate (or whatever) and a setdesiredrange to in AI might keep 'em together.
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Post by johnsmith »

Thanks guys. Looks like I will have to develop my own custom AI for this then, will post results when I have them. This mission is top secret!
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Arexack_Heretic
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convoy

Post by Arexack_Heretic »

You may want to look in the scripters' cove,
I started on a convoyAI there (WIP).
They basically each scan for all ships with rank above them and follow the first found.
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Commander McLane
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Re: convoy

Post by Commander McLane »

Arexack_Heretic wrote:
You may want to look in the scripters' cove,
I started on a convoyAI there (WIP).
They basically each scan for all ships with rank above them and follow the first found.
@ johnsmith: A well-meant advice:
If you copy and use A_H's code, make sure you have eliminated the bugs in it. :wink:

@ A_H: Happy birthday, Arnoud! (I haven't forgotten you.) :D

And BTW, the convoyAI is not in the scripter's cove.
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Post by Arexack_Heretic »

yeah I really am a [edit: 30year-old] bug-lover. ;)

Not in there?
I'll have to put it there then....I thought I started out with convoys as an example project.
I'll have to exhume it, polish it some and then post it before JS does. ;)
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Post by Commander McLane »

Not quite, you started it with a sript that should disable legalStatus in anarchy systems, but restore it in lawfull systems as an example project, and no other examples were added later, apart from a few lines of code.
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